Warehouse Management

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Re: Warehouse Management

Postby Lefty » Sun Jan 20, 2019 7:17 pm

'Value must be equal or lass than 50' I find this absurd. Every one is selling way to low. Factor in the costs fools.
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Re: Warehouse Management

Postby Most Lee Harmless » Sun Jan 20, 2019 9:12 pm

Lefty wrote:'Value must be equal or lass than 50' I find this absurd. Every one is selling way to low. Factor in the costs fools.


If everyone is selling way too low... shut-up, let them carry on and buy!
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Re: Warehouse Management

Postby Lefty » Mon Jan 21, 2019 1:09 am

Danik wrote:
Lefty wrote:'Value must be equal or lass than 50' I find this absurd. Every one is selling way to low. Factor in the costs fools.


If everyone is selling way too low... shut-up, let them carry on and buy!


I respectfully decline your offer of 'shut up' What I would like is the ability to charge more than 50 gold per resource.


Listen to the cry of a ships wench in labor at the hour of giving birth -
Look at the dying pirates struggle at his last extremity,
And then tell me whether resources that begins and ends thus cheaply
Should instead be intended for profit.
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Re: Warehouse Management

Postby Stan Rogers » Mon Jan 21, 2019 2:40 am

Very good addition to the game CJ.
It really opens up new possible career paths that is not dependent upon huge investments and will be fun for a segment of the players. xD
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Re: Warehouse Management

Postby fullfathomfive » Tue Jan 22, 2019 7:15 am

Grimrock Litless wrote:
Kangaroo wrote:
Captain Jack wrote:No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.


Can you please elaborate on the exploitation reasons?
In ports with low or nil stock this "feels" like a legitimate way to maximise functional plantations..


If people decide to only sell any produced goods on the player market, they can decide to sell 1 crate for 100 gc instead of the standard price, I am assuming.

If 1 person produce all of them on 1 port, that would become a monopoly.


Is a monopoly not what the singular port seller currently enjoys? :D
Respect is earned.. Not something you can purchase like a cheap trinket.
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