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Plantation workers

PostPosted: Sat Aug 17, 2019 11:10 pm
by The Accountant
Plantations

Why do the number of people working in the plantation fields fluctuate on a daily basis. By that i mean that if you have 10 acres then the system says you should have 13520 workers and you can build up to that. if you build up your infrastructure, you can have more than 1,352 per acre. But then for not reason apparent to me the number drops. Why

Re: Plantation workers

PostPosted: Sun Aug 18, 2019 6:20 am
by Captain Jack
This seems to me like a typo. All excess workers are allocated and work at the fields. Still the number that every field can fit at max should be 1352 indeed. Its a space issue. Still, all are allocated and they share the work which results in reduced workload for them ( this is where you can extend their working hours safely).

So while the reading provides some insight, treat it as a typo, it will be changed to show all remaining workers.

Re: Plantation workers

PostPosted: Sun Aug 18, 2019 10:00 am
by Psychodad
The Accountant wrote:Plantations

Why do the number of people working in the plantation fields fluctuate on a daily basis. By that i mean that if you have 10 acres then the system says you should have 13520 workers and you can build up to that. if you build up your infrastructure, you can have more than 1,352 per acre. But then for not reason apparent to me the number drops. Why


So where is this (and hopefully other plantation formulas) found?

Re: Plantation workers

PostPosted: Sun Aug 18, 2019 4:25 pm
by Captain Jack
There are no publicly listed formulas for plantations. Even if I wanted to share them, they are overly complicated and numerous. Plus they are all dependant on each other. All of them together create a simulation. So the only actual path is to create a plantation simulator. I am not convinced yet towards this end.

Re: Plantation workers

PostPosted: Sun Aug 18, 2019 4:39 pm
by Psychodad
Understood, the magician never reveals his secrets...

I do wish that there was some logic or reason to the process. I feel it would be easier to run a plantation in real life than the successfully run one in the game.

Re: Plantation workers

PostPosted: Tue Oct 15, 2019 1:31 am
by Stan Rogers
Can your Plantation workers that has gained experience be moved to a new plant location and teach the new workers ?

I think the answer is no but, will it be possible in the future?

Re: Plantation workers

PostPosted: Fri Oct 18, 2019 1:21 pm
by Whitcomb The Feared
instead of revealing the formulas, could there be an hint next to the health or happiness
Ex. Healthy ... their health is increasing / or their health is decreasing.
Happiness - Walking on clouds - their happiness is stagnant (so you don't touch the plantation anymore)
Happiness - Walking on clouds - their happiness starts decreasing (so you need to increase meals or decrease hours of work)

Because now i have happiness at 97% and i want 100% but nothing happens if i increase meals. And if i increase working hours to 7-8 their happiness decrease :( but at 4 hours it is nothing ! i mean in real life slaves worked many many hours, not 4 a day.

Just some hints to understand how happiness or experience or health is changing. And if you don't want that people try to exactly guess the formulas by testing, you can make that the hint changes after some hours from the change of the work hours or the change of meals.

Re: Plantation workers

PostPosted: Fri Oct 18, 2019 1:29 pm
by DezNutz
Whitcomb The Feared wrote:instead of revealing the formulas, could there be an hint next to the health or happiness
Ex. Healthy ... their health is increasing / or their health is decreasing.
Happiness - Walking on clouds - their happiness is stagnant (so you don't touch the plantation anymore)
Happiness - Walking on clouds - their happiness starts decreasing (so you need to increase meals or decrease hours of work)

Because now i have happiness at 97% and i want 100% but nothing happens if i increase meals. And if i increase working hours to 7-8 their happiness decrease :( but at 4 hours it is nothing ! i mean in real life slaves worked many many hours, not 4 a day.

Just some hints to understand how happiness or experience or health is changing. And if you don't want that people try to exactly guess the formulas by testing, you can make that the hint changes after some hours from the change of the work hours or the change of meals.


There are clues. Hover your mouse over the building image on Plantation Infrastructure screen. They will tell you what effects each building has. For example, recreation areas increase happiness.

Re: Plantation workers

PostPosted: Fri Oct 18, 2019 1:31 pm
by Sebena
Whitcomb The Feared wrote:instead of revealing the formulas, could there be an hint next to the health or happiness
Ex. Healthy ... their health is increasing / or their health is decreasing.
Happiness - Walking on clouds - their happiness is stagnant (so you don't touch the plantation anymore)
Happiness - Walking on clouds - their happiness starts decreasing (so you need to increase meals or decrease hours of work)

Because now i have happiness at 97% and i want 100% but nothing happens if i increase meals. And if i increase working hours to 7-8 their happiness decrease :( but at 4 hours it is nothing ! i mean in real life slaves worked many many hours, not 4 a day.

Just some hints to understand how happiness or experience or health is changing. And if you don't want that people try to exactly guess the formulas by testing, you can make that the hint changes after some hours from the change of the work hours or the change of meals.



Another solution is to put them 23 hours of work with no meals. Always bring new workers and enjoy in the death of former workers

Re: Plantation workers

PostPosted: Fri Oct 18, 2019 1:38 pm
by not a pirate
Ah yes, a true Soviet mindset. Why care for the workers when you can simply replace them?