Effect of Assassins

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Re: Effect of Assassins

Postby Grimrock Litless » Fri Dec 29, 2017 6:44 pm

Chance based are done usually by drawing a number from a pool of numbers, in games. If 1, then do this.
"Got ya."
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Re: Effect of Assassins

Postby Dmanwuzhere » Fri Dec 29, 2017 8:26 pm

Image
The voodoo works exactly as described. The fact that CJ is open with his method you as a player have no argument as long as the voodoo works as it is described.
It does. End of story.
If it is to be changed the new description should read as posted above :D :beer :pirateflag
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Re: Effect of Assassins

Postby Haron » Fri Dec 29, 2017 9:43 pm

Dmanwuzhere wrote:Image
The voodoo works exactly as described. The fact that CJ is open with his method you as a player have no argument as long as the voodoo works as it is described.
It does. End of story.
If it is to be changed the new description should read as posted above :D :beer :pirateflag


Good boy. You keep playing with Photoshop, while the adults discuss maths. :P
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Re: Effect of Assassins

Postby Captain Jack » Fri Dec 29, 2017 10:12 pm

The card does not mention specific rates for each officer. It mentions randomly. We use different rates for every type of officer. The stats -as posted-
after 100+ uses seem to speak the truth.

My question is whether or not the card description is right to the point or not. We try to describe the functionality in the best way possible.

For the record, since you shared a bunch of stats and you could not keep them for yourselves, the rates are:
Around 50% Merchant
Around 30% Admiral
Around 20% Captain

So I guess Haron, you had your facts right. You could have kept it for yourself but yet you have chosen to publicly share your knowledge. I am just certifying it. I think the playerbase should point their thanks to you for the extra wisdom. Especially Assasins.
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Re: Effect of Assassins

Postby Haron » Fri Dec 29, 2017 10:30 pm

Thank you for making this clear, Captain Jack.

Yes, I could have kept it to myself, giving me an advantage, although a small one. However, as you well know, it is my opinion that the rules should be as available as possible to everyone. I am not in favour of "secret" rules, and prefer a level playing field :-)
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Re: Effect of Assassins

Postby sXs » Fri Dec 29, 2017 10:34 pm

I guess I can admit to being wrong then.

Fair shake any way.
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Re: Effect of Assassins

Postby Dmanwuzhere » Fri Dec 29, 2017 10:38 pm

Haron wrote:
Dmanwuzhere wrote:Image
The voodoo works exactly as described. The fact that CJ is open with his method you as a player have no argument as long as the voodoo works as it is described.
It does. End of story.
If it is to be changed the new description should read as posted above :D :beer :pirateflag


Good boy. You keep playing with Photoshop, while the adults discuss maths. :P



Math does you no good in this instance.
1 random officer the end.
Deal with it and quit trying to adjust things to fit your math.
A couple months back your math said me casting through mindbars was illogical and costly and now merc has adapted the Dman method because your silly method of always removing a mindbar costs triple my bill.
Continue to emulate my methods and you may outgrow your habit of crunching numbers and crying
:D :D :D :beer :pirateflag
damages or butthurt received in the posting of these words is solely yours and yours alone
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Re: Effect of Assassins

Postby Poppy » Fri Dec 29, 2017 10:40 pm

I find Dmans comments here hilarious as 80% of statistics to this result are him casting assassins at me :)
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Re: Effect of Assassins

Postby Dmanwuzhere » Fri Dec 29, 2017 10:49 pm

I find it funny that poopy copies my style of play 80% of his learning is from me. I will send him a bill for the education but I am sure he will cry then too :P :pirateflag :P :D
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
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Re: Effect of Assassins

Postby Haron » Fri Dec 29, 2017 10:55 pm

Captain Jack wrote:The card does not mention specific rates for each officer. It mentions randomly. We use different rates for every type of officer. The stats -as posted-
after 100+ uses seem to speak the truth.

My question is whether or not the card description is right to the point or not. We try to describe the functionality in the best way possible.

For the record, since you shared a bunch of stats and you could not keep them for yourselves, the rates are:
Around 50% Merchant
Around 30% Admiral
Around 20% Captain

So I guess Haron, you had your facts right. You could have kept it for yourself but yet you have chosen to publicly share your knowledge. I am just certifying it. I think the playerbase should point their thanks to you for the extra wisdom. Especially Assasins.


In my opinion, the description is not accurate. Mathematically speaking it may be so (there is a random element), but in every day speak, the card description should be understood as "...with equal probability". If you are at a lottery with one winning ticket and two not winning tickets, and you're told you will "get a random ticket", you definitely take that to mean that there will be 1/3 chance that you'll get the winning ticket, not that they will roll a D100 and give you the winning ticket only if the D100 turns up a 100 (1% probability). So in my opinion, this probability distribution should be printed on the card.

However, I think it would be even better if the probabilities were adjusted to be 1/3 for each officer type. Assassins are puny enough as it is. I consider reducing the Captain probability from 1/3 to 20% to be a bad nerfing of this card.

Question A: Does bribe give 1/3 chance for each officer type?

Question B: Is this probability distribution for assassins something that has always been like this, or has it been modified at some time? If so, why?
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