by fullfathomfive » Fri Nov 17, 2017 8:59 am
Game change to quickening all aspects can be blamed for more equality on most every level. Stan is correct that a few years back a 47 ATT SOTL was a fierce fighter. This caused trial and error in battles with opponents before you could figure out who owned such nasty battlers, not concerned with a dice roll. Back then 17 pages pages of voodoo was almost unheard of and limited the players ability to acquire voodoo to enhance the ATT's. Today those voodoo page numbers available are reversed and 71 pages to choose from. Hence the ease of greater equality.
Truth is game ship design is drastically wrong in perceived ability vs design. Personally I would have no desire for a 60 ATT if I had to take a SOTL into a real battle using current game ship structure. Add to the battle dynamics voodoo, technology, which affect outcome, max, max, max, on ship, voodoo, technology, this then leads to a dice roll on equality. It's becoming more the norm! Takes no mental energy to figure out what really works. Changes to more actual ship structure vs ability rather than max is best would need to be the first step taken.
Respect is earned.. Not something you can purchase like a cheap trinket.