by ChaIbaud » Mon Sep 28, 2020 4:35 pm
Myself and NAP might have a dog in this fight, no pun intended, because for the 4 years we've been here, it's been almost nothing but merchant buffs and features which makes for increasingly one-sided playstyles.
Cast taxation on a guildmate, cancel it, top them off with a mindbar, withdraw all of their funds from the bank, say a conservative 200,000,000, and wait for the card to expire. You just made over 120 million gold for ~20 turns total
Much too powerful and would only push the odds towards the merchants even more after a pirate would retaliate. Taxation is used specifically to drain a target because of how much gold and ships they have. Profiting more than 100 million after losing ~30 million in less than 2 dozen turns is a worrying thought to consider
Now consider players with hundreds of millions in profit every day. Instead of having to pour their excess into gold smith, they can cast this card and make huge gains, working exponentially in their favor and the disfavor of those who attempt to attack
Last edited by
ChaIbaud on Mon Sep 28, 2020 4:40 pm, edited 1 time in total.
PM me any complaints (10M gold coin wire fee is mandatory).