by Captain Jack » Fri Mar 13, 2015 3:05 pm
Banks Version 1.0 Values
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These are the starting values. According to gameplay, these may change later.
All rates are annual. (Except instant ones)
Banker configured variables:
-Maximum Bounty allowed: Bank Level * 5M
-Minimum loan duration: 7 days
-Maximum loan duration: 365 days
-Maximum interest allowed: 25%
-Minimum interest allowed: 0%
-Maximum bank fee for receiving money (from different bank): 5%
-Maximum bank fee for sending money (to different bank): 5%
-Maximum bank fee for accepting/receiving payment (per transaction, same bank): 5%
-Maximum bank fee for bounties: 10%
Banker and Nation configured variables:
-Maximum Nation Participation in Loans: Bank Level * 2.5%
Nation configured variables:
-Default Title needed for a Bank Owner: Baron (Lowest: Citizen Maximum: Duke)
-Critical Point of Nation Treasury Balance required for Loan participation. (Below that point, no participation takes place)
-Default Tax rate for Client Account Balances: 1% (Maximum: 15%)
-Default nation fee for receiving payment sent (from different nation): 1% (Maximum: 5%)
-Default nation fee for accepting payment sent (to different nation): 1% (Maximum: 5%)
-Default nation fee for accepting/receiving payment (per transaction, same nation): 1% (Maximum: 5%)
-Minimum loan interest (Nation to Bank): 1%
-Maximum loan interest (Nation to Bank): 25%
-Maximum allowed debt (Bank to Nation): Bank Level * x where x = 200M (Default Value: x = 100M - Bank cannot violate this limit)
Non-configurable variables:
-Maximum Balance per client: Bank Level * 2.5M
-Maximum Bank Balance: Bank Level * 100M
-Maximum allowed Balance for player deposits is equal to (Bank level * 100M)*1.5
-Maximum 3 active loans per player per bank.
Limitations/Explanations:
a)General
-All nation configurable variables will be passed to each nation through a single Law.
-A pirate cannot be a Banker.
-Nation officials can close a bank if a voting in favor occurs.
-While a Bank is closed, all assets are frozen (nothing can be done).
b)Loans
-Loans are added to client's account from Bank Treasury and Nation Treasury in 1 movement (on Banker's OR client's final approval).
-The client's balance limit is absolute. It means that a loan cannot surpass it therefore the loan amount can never be greater than the maximum balance allowed.
-Empty Nation coffers, mean that the nation cannot pay up their Loan Participation percentage. In this case, the loan is covered up entirely by the banker. If the nation treasury can only partially cover their part, then the percentage is narrowed downwards to meet the amount.
c)Debts from a Bank to a Nation
-They can be multiple and can receive extensions on Banker request.
-They cannot excess (in capital at the very least) the maximum allowed limit (as set by the Nation and in accordance to the hard limit which is 200M per level).
-There are no automatic penalties for the banker to pay interest of capital of the loan. The only automatic penalty is that the Bank will not be able to draw more gold coins from the nation treasury when issuing a new loan.
-The only way for a nation to pressure a banker to pay his debts are:
1)The interest rate which keeps adding gold for as long as the debt is unpaid.
2)The debt itself which is never removed unless paid.
3)The threat to freeze the bank (or even freeze it).
-The interest rates ceases to add more interest when interest reaches 50% of initial capital.
-The internal loan rates from the nation treasury can create opportunities for an active but poor banker. Loaning for example for lower interest from the nation than the one you loan to the clients and/or paying the debt to the country sooner than the clients, will generate profit for the banker.
Future Versions:
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-Bank to Nation loans (Right now, there are no specific reasons as to why a nation should loan from a bank so this will not be added yet).