Charles Vane wrote:So from what i read, and correct me if i am wrong, the fleet remains with me, i maintain all risk involved in the fleets regarding my own purse if its plundered and risk the loss of ships.
Scenario:
If my fleet earns 50k per day average, and i maintain the risk, i want at least 75k or more per day for the company to hire it. If that is the case, and the fleet earns the company the original 50k, what company would ever hire my fleet?
Will companies get a discount on crates purchased to increase per fleet profit? How will this be managed?
Yes, the fleet owner keeps all plunder related risks. However, we can change this with insurance. A Trading company should be able to negotiate such insurance with banks. While this can be available to individuals too, you have to take in mind that companies will be owned by multiple players.
So, if you are a pirate and you participate at a trading company, why should you attack fleets owned by your own company? It creates a new perspective where besides guild, nation and friends interest, company interests are also raised.
There is also more. Like how everyone treats newbs with large trading fleets. There is much sympathy which reduces available targets. When Sympathy is replaced by common interest, things will be more balanced and hopefully more interesting.
Voodoo that light up specific company fleets of a player could pop up. For example, you want to attack Captain Da Vinci but he runs fleets of your company you do not want to expose. Well, you could probably modify your Hostile Natives card before casting it. Through witch hut, who knows.
In general though, it might seem like unneeded to some advanced players but it surely be worthwhile for newcomers, who pull a lot less than expected on running fleets. Either because they do not know how, or because they lack the time or because they lack the right pacts or because they get attacked too often.
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Looking at this from the company perspective, the company will also have reasons to hire your fleet.
First of all, for the lack of risk. The company pays per day and keeps the warranty if the fleet cannot continue. Plus, they will not pay the time that the fleet remains immobilized.
Secondly, for purpose. Purpose can be created for a lot of things, mostly for plantation management, goldsmiths and shipwrights right now but also for Port Buildings later. Companies will combine the Contracted Shipping idea in some -still unknown- form. Contract Shipping is nearly impossible to implement in a working way that will justify its development time. With Trading Companies, we can make it worthwhile and effective for gameplay.
Another purpose will be to organize newcomers and make them produce wealth. Or exploit them. Or make sure your loans are paid. A lot of purpose options exist.
Companies should not get any discount different than what a top player already gets. Like the Duke bonus for which it will have to pay a nation.
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All in all, it is a feature that will unlock a lot of possibilities and it will incorporate some great ideas that are hard to implement without it, like contract shipping and trading pacts.