Stan Rogers wrote:Or increase the turns needed to cast a curse.
There was a reduction of turns usage in some cards a while back and perhaps it was a good idea at the time but maybe now we are seeing some of the result?
I can't remember the cards that were turn reduced and not going looking right now.
It would be another way to limit voodoo usage if that was to be a desired effect
There was already the turn cap put in place which drastically altered the use of voodoo for raids etc. Im not sure increasing turn cost on top of that is the best course of action. For me thats only potential much later when other methods are in place for combat effects.
Capping voodoo chest size promotes:
- Strategy
- Teamwork and overall interaction
- Specialization (And can be altered on a whim your not locked in)
- New bloods have a better chance
- Skill, experience, and knowledge play more of a role in the outcome of a fight than simply the biggest gun
- more caution in selecting targets or using rare cards
- Voodoo price goes up reducing inflation causing gold and credit sinks
the list could go on......