by William one eye » Mon Jul 29, 2019 4:33 pm
Those who wanted this to be an incremental build game will be dissapointed, excepting hideout structures you can lose any asset. If your going to play the game you need to accept that.
Many cant and they quit. Some even quit if they are raided to much. The thing you can do to hurt a pirate more than anything is either get off the sea, protect yourself, or make it to costly to attack you. Your assets are their livelyhood, and taking it their game. Why not make it your game to make it hard for them.
It is possible.
If you are expecting an action pirate game you will also be dissapointed. There are not enough players for pirates to chase. They quickly expend all targets and start again. This cant continue long or merchant get super pissed off. Many raid pirates just quit because they are either bored from not being able to constantly raid, they are unsucessful at profiting from it or it just beome un fun because everyone hates them.
If you are expecting an action naval combat game, this is a dissapointment. You can fight those on the danger board or skirmish merchants but their is no real option for basic elective fleet to fleet combat between two willing players.
The way i see it your profession is not as relevant as how ypu play the game.
This is a game of relationships and rivalrys. If you realize that is more important than anything else, then you can start building something. The relationship between your allies, nation mates and guild mates should be rewarding. You should even try to build freindly relationships with you rivals. This may not alway be possible. Often it can change the way you view your rival.
This may not make you suddenly become allies, but it make future conflicts either less likely or change them to be more of a mutal game between you for sport. Remeber everyone is here playing a game to have fun. If your not having fun you are either not doing it right or this is truely the wrong game for you.
Those who say voodoo is over powered do not know how to use it and defend from it. This i mean in a player to player sense.
I do think voodoo plays to big a role in game functions.
I think more should be possible to acheive without it.
If voodoo was removed from the game, the dynamic between incremental players and action players would not change.
Last edited by
William one eye on Mon Jul 29, 2019 5:17 pm, edited 2 times in total.