Witch hut will be a building that players will be able to to build in their hideout.
Basic Design
-20 Levels
-Each level unlocks 1 recipe slot (maximum a total of 20 slots per player)
-A total of 25-30 recipes will exist in version 1.0
-Each recipe will produce a brand new Legendary voodoo card (pre-designed) but will require as "ingredients" other vooodoo cards (existing or witch-crafted) and/or more (like gold coins/resources)
Example:
Recipe: Golden Chains
Resulting Card:
Name: Golden Chains
Rarity: Legendary
Type: Enchantment, Duration 30 days, Costs 3 turns
Description: Target player cannot attack you in anyway (voodoo/fleets)
Protection from Purify/Serenity
Required Ingredients:
-30 Chains of Justice
-1 Mindbar
-2 Countercurse
-2 Purifies
-2 Serenity
-2 Terrorize
Crafting Duration base cost: 48 hours
Or a simpler one:
Spiritual Dome
Duration 7 days, Target Player has a 90% chance to block any incoming voodoo curses
Ingredients:
-1 Mindbar
-3 Urban Legends
-2 Self Sacrifice
Crafting Duration base cost: 48 hours
Other Info
-Each level will cost mainly Gold Bars.
-Each level will increase crafting speed (by 2.5% perhaps).
-Recipes will be unlocked by levels but they will need to be purchased. Credits and Gold coins will be required for the purchase. Price will be different for each recipe.
-We can also add a level requirement for every recipe. Some super cards will only unlock at level 18 or 20 for example.
-Players will get to choose which recipe to purchase for their every slot.
-Crafted Voodoos will be tradeable just like all other voodoo.
-In general, crafted vooodo curses will be like other curses but with many special traits (ie, some might have protections, like Protection from Thieving Magpie)
Developer notes
This is the main way we can implement a special chapter of unique voodoo.
Voodoo that will be so powerful that they will be regarded as weapons of mass destruction or total defense (or even vengeance).
The fact that these cards will be tradeable, will give a boost to the market. Such cards will probably enter 7-day auctions in order to attract the maximum attention possible for even better pricing.
Expected effects
-Owners will need to pay a hefty price to build such huts.
-Owners will be rewarded with access to such cards.
-Other rewards for them will be the ability to sell them for credits.
-It will give value to some cards that currently command a low price in comparison to their rarity.
-The voodoo market activity will rise.
-Goldsmiths production will increase to cover yet another building.
-Yet another building to use as a gold coins sink (About 20.5Billions are in existence but not in use as we speak)
-In-depth strategic and interesting role for those that choose to run a Witch Hut
Pre - Requirements before Release
-We need currency exchanger (credits-gold coins) to be implemented before this in order to help the credits availability to everyone.
-We need to predesign at least 20 such Legendary cards. This is going to be tough as not only effects are required, but also the card "ingredients". Which btw can be anything but mainly voodoo cards.
Right now, we cannot afford design time for the cards. If you (the playerbase) can come up with good , solid ideas, then we can get this done in little time.