Danik wrote:I think we should not lose sight of the ultimate veto every player has : the choice to log-out and not return if/when they feel the game is no longer worth logging into.
Which many people already have, I believe...
Danik wrote:I think we should not lose sight of the ultimate veto every player has : the choice to log-out and not return if/when they feel the game is no longer worth logging into.
Feniks wrote:So that's what you want for the game. Wait and see. Wait for people to leave.
Sir Henry Morgan wrote:I see this as a viable solution to the reality of the problem on two fronts:
1) Dev team members have real life situations, too. Some come and go, and it seems the Dev team has had a bit of a revolving door.
2) The system provides a tangible input from the entire player base - who also have real lives that take them away a while.
This allows for steady progress to be made, rather than a huge flurry of work done, then nothing, as the team waits to hear from absent Dev team members.
This is a game, and there are massive amounts of information and ideas to wade thru - so much, CJ has opened it up to the player base for input.
There's no perfect formula - but the Fail-Safe is CJ himself. He and his crew have built this game. Our job is to first, play with the features provided, and provide ideas for further features in PG.
This is CJ's show - we are but the actors on the stage....
Grimrock Litless wrote:Hahaha, ahahaha.