New patch of voodoo cards

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: New patch of voodoo cards

Postby Captain Jack » Thu Jun 27, 2013 1:49 pm

We have already started going through the suggestions here. The new patch of voodoo cards tops our priority list right now. Cards with X cost will be preferred but any other worthy ideas will be also included. As I said, we are looking to add at least 30 new cards.

I am very happy about the contribution and it is something beyond expectations. It makes me wonder why you haven't been using the dedicated forums for new voodoo curses suggestions all this time. An idea does not have to be perfect, if this has been your stumbling rock in the past.

Hopefully, we will have a sketch out of the proposed voodoo in a week or so.
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Re: New patch of voodoo cards

Postby Captain Jack » Thu Jun 27, 2013 4:39 pm

Out of all current voodoo suggestions (in this list and beyond), the following have been approved:

Pirates Glory V1.0 to V1.1
New Voodoo Cards patch
==================================

Common

1.
Name: Royal Fleet Auxiliary
Type: Enchantment - Player
Duration: 72 hours
Stack: 1
Turn cost: 6
Repair X points of damage every hour to every ship you own, where X is the number of Brigs you own.

2.
Name: Emergency Call
Type: Enchantment - Player
Duration: 72 hours
Stack: 1
Turn cost: 6
If you have a Royal Fleet Auxiliary active
Repair X points of damage of all ships of any fleet you own that receives an attack, where X is the number of Brigs you own.



Uncommon

1.
Name: Public Relationships
Type: Instant
Turn cost: 8
Undercover
Target player loses X fame where X is the number of ships he owns * 1000.
You earn half of it.

2.
Name: Vengeance of the Witch Doctor
Type: Instant
Turn cost: 8
Deal X danger to target fleet where X is the number of active enchantments on you casted by target fleet owner.

3.
Name: Sacrifice
Type: Instant - Player
Rarity: Uncommon
Turns: 12
Abilities: Piercing 100% (Ignores Mindbar)
Description:
Target Player earns 6 to 8 turns

4.
Name: Night Attack
Type: Enchantment - 1 use - Fleet
Turns: 8
Description:
Hide identity of target fleet in the next attack it conducts.



Rare

1.
Name: Ravage
Type: Instant - Ship
Turns Cost: 16
Puts target ship in a fleet.
This fleet has 18 danger.

2.
Name: Sabotage
Type: Instant - Ship
Turns cost: 8
Ability: Flip a coin (50% success chance)
Effect: Target ship loses 1 attribute point.

3.
Name: Hellfire
Type: Instant - Ship
Turn Cost: 10 + XX
Deals X + 10%~20% damage to target ship
(this means an extra 1% for every 2 turns spent)

4.
Name: Fire Ship
Type: Instant - Fleet
Turn cost: 8
Additional Cost: Sacrifice a ship you own (must not be in a fleet)
Deal 50% damage to a randomly selected ship in target fleet.

5.
Name: Remodel
Type: Artifact (Self Only / Cannot be countered/blocked/confused)
Rarity: Rare
Turns needed: 8
Function: Allows redistribution of all ship attributes


The following are added in a reserve list. They require tailoring and probably to include X costs. They might be included in the final list or not. The ideas are acceptable, I have filled in some remarks as well.

Name: Hostile Takeover
Type: Uncommon
Time:Instant
Turns Needed: 20 (Maybe less
Description: Decreases target player's influence by 5% and gives the caster their lost influence.

Name: Hired Diplomat
Type: Instant
Turn cost: 8 +?
Extra cost: Gold? Fame? Influence?
Remove X (%?) points of his a single nation's Hostility rating from the target Player
Card Quote "Politicians are just Pirates who raid with ink and paper"

Name: Disgruntled Sailor
Type: Instant - Global
Turn cost: 8
Rarity: Rare
The effect needs to be altered a bit or else it can end up being a very fierce card.

Port Blockade
Cost:10
Uncommon
Disallows trade from a ports controlled by a country where the target has greater than 75 hostility toward them. The country must be selected by the caster and if is not applicable the voodoo fails.
(We could add top 10 enemies of each nation to provide the info for this. It still needs some tailoring though).


We are going to finalize (IT IS NOT FINALIZED YET - IT IS SUBJECT TO CHANGE) this list with 10 cards per category in the forthcoming week. Any objections, suggestion for tweaks on the current list, new ideas for new cards, re-suggestion of a card that did not make it in the least, be my guest.
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Re: New patch of voodoo cards

Postby Juicypotato » Thu Jun 27, 2013 5:06 pm

Well i better make up a bunch of new ones quick when i have a chance.

Rare

Turns 10

Enchantment

Common curses cast by player have 30 percent resistance.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Juicypotato » Thu Jun 27, 2013 5:09 pm

Undercover

Rare

Turns 10

One curse cast by target player will not be seen.

Belittle Everyone

Rare

Turns 10

This curse lowers everyone's fame over a million by 10 percent, and you get 1 percent of it.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Captain Jack » Thu Jun 27, 2013 5:17 pm

You got some pretty evil curse ideas Juicy, I give you that :lol:
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Re: New patch of voodoo cards

Postby Roileon » Thu Jun 27, 2013 6:19 pm

Those card, is the future of combating fame inflation! Capt.Jack you've have to use it, it so amazing! :D

Also the card where it takes 50% longer for the game to load, that one is awesome too, plus, if I use undercover and the 50% longer spell, I could just troll people :twisted:
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
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Re: New patch of voodoo cards

Postby Mohammed » Thu Jun 27, 2013 7:09 pm

Spastic wrote:Name: Skillful Merchant
Rarity: Uncommon
Turns: 6
Effect: +5% to all port sales for the next hour

Name: Legendary Merchant
Rarity: Uncommon
Turns: 8
Effect: Officers cost 25% less
It is a honour to work for you.....

changed to uncommon





how about those
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Re: New patch of voodoo cards

Postby Juicypotato » Fri Jun 28, 2013 12:12 am

Ok i gotta card that'll blow your mind.

Best of the Best

Rare

50 turns

Similiar to a gris gris card except that it consumes 10 rare cards. It has a 15 percent chance to unlock a master craftmanship, a 20 percent chance to unlock 100 common cards (which will be the same type of course), a 10 percent chance to get 15 magpies, 20 percent chance to get 25 of the same uncommon card, 10 percent chance to get 5 leviathans, 10 percent chance to get 4 of the new cards implented, and a 15 percent chance to get a Endangered card. There should be 15 Endangered cards too to make things more random. And this will be the most vaulable curse in pirate's glory :D
Last edited by Juicypotato on Fri Jun 28, 2013 12:16 am, edited 1 time in total.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Juicypotato » Fri Jun 28, 2013 12:15 am

Angel's of Justice

Uncommon

Turns 5

Unlimited stacking such as countercurse

Fleet defends 50 percent better. This curse is only good for one attack made by another player on your fleet.

And one similar to this roi suggested to me. I came up with the name though :)

Battle Cry

Turns 5

Uncommon

Fleet attacks 50 percent better. Only good for one attack.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Juicypotato » Fri Jun 28, 2013 2:11 am

Unsinkable

Rare

Enchantment

24 hours

Ships do not lose levels or sink through plunder but can be captured.
hahahahahahahahaha

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