Legendary Super-cards

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

What do you think about Legendary versions of existing cards?

Yes, They are a good idea if done right.
10
42%
No, They are not worth adding because the same feature already exists.
8
33%
There are 1 or 2 of these that I like, the rest are no good.
6
25%
 
Total votes : 24

Re: Legendary Super-cards

Postby Grimrock Litless » Thu Apr 27, 2017 2:57 pm

Voodoo glory is not best glory.
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Re: Legendary Super-cards

Postby Bmw » Thu Apr 27, 2017 2:57 pm

certain one's of these would be useful maybe combining the cards that are rarely used /cheap into other cards but not into the cards that are decently expensive or at least widely used.
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Re: Legendary Super-cards

Postby Grimrock Litless » Thu Apr 27, 2017 3:00 pm

Coding voodoo into the game is easier for *cough*. I can get why he would want more voodoo in the game then to put in more other things.
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Re: Legendary Super-cards

Postby Haron » Fri Apr 28, 2017 8:37 am

Danik wrote: it does seem to be the case that some proposers have a great name for a card, slap it in a proposal then feel others will flesh it out, iron out the wrinkles, and thus make it work.


I agree with this. For several of the suggestions, the only thing with a value is the name. That goes not only for voodoo cards, but some other suggestions as well. It seems like some people think of something they associate with the pirating age, and think "hey, let's include this!". And what they really include is the name of something they like, with a scetch of what they think that should look like in the game.

In my opinion, this is never a good idea. It is starting in the wrong end. It is much better to look at the game mechanics. How does it work? Are there any negative consequences? Something missing? An area of the game which might be expanded? What sort of consequenses do I wish to add, and what kind of game mechanics would help achieve this? THEN, make a suggestion. The name is secondary. If it is something which eventually IS implemented in some form, I'm sure there are someone who can come up with a cool name for it.
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Re: Legendary Super-cards

Postby PFH » Thu May 04, 2017 1:05 pm

Stan Rogers Wrote:
I like the legendary purify only, I think it should be serenity so it can target a legendary curse that is placed upon you. Hate to throw a legendary purify and it targets a fav wind or EIC rather than the legendary curse you trying to clean.


About the Legendary Serenity

What if it removed all voodoo curses and one random legendary curse (if any) from a target player?

The card itself would already be difficult to find, and since its rarity, I feel like it would make it more worthwhile to have it clear more than just one curse. That's what I think a legendary card should do. It shouldn't have the same effect, but an effect that is built off of the ordinary original.

For example, a legendary Bribe should be able to allow you to pick whichever officer type you would like instead of a random one. Or at least an extra random officer. For example: add 2 random officers to target player or add 1 officer of your choice to target player. That would help out older players since I know a few players that pay more than 2.6mil for just a captain.

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Last edited by PFH on Tue Apr 24, 2018 10:37 pm, edited 3 times in total.
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Re: Legendary Super-cards

Postby Shadowood » Thu May 04, 2017 1:11 pm

Gildezarem wrote:About the Legendary Serenity

What if it removed all voodoo curses and one random legendary curse (if any) from a target player?

The card itself would already be difficult to find, and since its rarity, I feel like it would make it more worthwhile to have it clear more than just one curse. That's what I think a legendary card should do. It shouldn't have the same effect, but an effect that is built off of the ordinary original.

For example, a legendary Bribe should be able to allow you to pick whichever officer type you would like instead of a random one. Or at least an extra random officer. For example: add 2 random officers to target player or add 1 officer of your choice to target player. That would help out older players since I know a few players that pay more than 2.6mil for just a captain.


Welcome to the forums mate! Good suggestion
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Re: Legendary Super-cards

Postby Admiral Nelson » Thu May 04, 2017 8:21 pm

Gildezarem wrote:
For example, a legendary Bribe should be able to allow you to pick whichever officer type you would like instead of a random one. Or at least an extra random officer. For example: add 2 random officers to target player or add 1 officer of your choice to target player. That would help out older players since I know a few players that pay more than 2.6mil for just a captain.


And here Captain Dungeness was thinking 10 million is expensive... :D
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