It looks like some of these ideas have gotten some +1s
Captain dungeness wrote:Legendary Mindbar:
"Chaos Shield" Exactly like a normal mindbar. Incredibly strong because it could be cast on top of a Mindbar to multiply defensive protection.
Legendary Purify or Serenity:
"Holy Purify": able to remove a random legendary spell (Serenity/Purify cannot) or normal spell if no legendary spell exists on target. 75% Piercing when removing a non-legendary spell.
Legendary Magpie:
"Cult of Theives": Choose which card(s) to steal OR
"Great balls of Fire": destroy multiple cards at once.
Legendary Treasure Fleet:
"Royal Fleet": Targets all fleets of a player. Crafting requires many many gold bars.
Legendary Advanced Piracy: Exactly like 5x Adv. Piracy OR
"Extra Loot": 2x plunder gold
Legendary Favorable Winds: "Rule the Skies": can choose either +20% or -20% travel speed for target player's fleets. Lasts 1 week. Can be used in addition to FW or CTS.
Legendary countercurse: Counters the next 3 curses cast on you (caster chooses up to 3 different curses which this card will counter 100%). While active it has a 10% chance to counter any voodoo cast on you that is not one of the 3 chosen. If countered this way the legendary countercurse is not used up.
I believe all these suggestions are
much more than just duplicates of existing cards because they will be used in different ways:
Legendary Mindbar: can be used on top of a mindbar to provide much more defense than is currently possible in PG
Legendary Serenity: We need to hear from Captain Jack on how Purify/Serenity works with Legendary cards.
Legendary Magpie: allows for choosing which card to steal. Now a player can target a specific resource of their enemy.
Legendary Advanced Piracy: increases the loot gained per plunder beyond what is currently possible. This allows for more chances to steal ships.
Legendary Fav Winds: Since this effects fleets in addition to Fav Winds it would allow players to reach longer trade routes than are currently possible.
Legendary Countercurse: Very different from the normal countercurse because it absorbs more casts and the player can choose which voodoo to defend against. Currently there is no defensive voodoo which can choose which attacks to repel.
Which of these are worthy of adding to the game and which are not worth a legendary card slot?
-Captain D