This suggestion has gotten a lot of positive feedback but we are still missing some necessary feedback. I have made some tweaks
in red which I explain below.
Charles Vane wrote:Name: Planned Raid (rename to Vanishing Mist maybe?)
Effect: Reduce danger gained per attack by -3 -2
Stackable: No (one active at a time)
Cost: 8 + X amount invested Turns (limit 72 turns)
Rarity: Legendary
Target: Fleet Specific
Duration: 1 hour per turn invested
Recipe (negotiable):
1 x Hideout 5 x Hideout
1 x Ambush
3 x Advanced Piracy
Time to craft: 48 hours
Change 1: -2 danger instead of -3: Since danger is the primary combat mechanic for the entire game I believe a 33% reduction in danger gain (4 instead of 6) is an
enormous advantage considering the number of plunders has no hard limit. A player with 600 turns can plunder 150 times (or 273! with Dogs of War active). A player could rather easily save 546 danger in a 600-turn raid.
Change 2: Limit of 72 turns: If a player is allowed to invest 400 turns they will get this effect for 16 days! Plundering at -2 danger for 16 days in a HUGE advantage that isn't reflected in this voodoo's cost to craft. Limiting to 3 days is more than enough time to conduct 2 large raids on 1 cast of this card.
Change 3: 5x Hideout instead of 1: I can't decide if this is still too little. The caster can reduce danger by many hundreds with this card, 5 Hideouts is much less than the card's effect.
Addition 1: Time to craft: 48 hours.
What do you think?
-Captain D