New hideout building
Brothel
Independent building in the hideout
- I would suggest admin to allot extra fields for this retroactively if it were to be implemented
Each ship that visits the port brings in a crew, the crew has certain needs. As they seek
fulfillment of such needs your receive income.
Income from crew
Each lvl returns 10 gc for each ship that docks in the port where your hideout is located,
Example - ship count varies with actual fleet actions of players - money is paid NPC
Level 1 - 10 gc x 3500 ships = 35,000 gc per day
Level 2 - 20 gc x 3500 ships = 70,000 gc per day
Level 20 - 200 gc x 3500 ships = 700,000 gc per day
In addition to the income
Special level bonuses - Crewman that visit the establishment tell to many secrets to the ladies.
At level 5 you get 1 random - Trade master report per day -only for a random player who has had a ship visit the port that day.
At level 10 you get 1 random - Spy network report per day - only for a random player who has had a ship visit the port that day.
At level 15 you are able to hire the ladies as spies to report information.
-Information can only be for a player who has had a ship visit the port that day.
You may hire 1 lady spy per level for the last 5 levels
They require - pay in gc and maintanence like a daughter of wife
You get 1 report per day per lady spy.
- you get 1 report per day if spy is paid and happy, and a report matches your request.
If you are looking for a MoW and not one visits with one, you do not get an alternate report. You get a no luck statement.
Possible report requests
Gold bar shipment
MoW
Sotl
Player carryng more than 10 mil gc
Player carrying less than 500 gc
They can all look for different things, all the same thing, or mix and match but only 1 report per spy.
If you have 5 spies they can all look for gold bar shipments or 2 can look for bar shipments and 3 can look for Sotls ect.
At lvl 20 you now get 2 random Trademasters and random Spy Reports
- must be from players who has had a ship visit the port that day.
All reports are undercover
I suggest player is unaware that they have been spied, however this could be setup so their is a chance they will find out a report was taken
All thoughts, suggestions, additions, improvements welcome.