Ports, influence through buildings

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Re: Ports, influence through buildings

Postby Mugiwara » Fri Feb 10, 2017 3:35 pm

i like the idea but not sure about buildings you mentioned. since most of them giving same benefits already exist. what about jobs like miner, farmer, woodcutter, fisher, barber:)

lets say you can get a mine in iron ports which will increase the products ports get every 3 days. also you will get some tax from controlling that mine.
workshop will effect tool ports.
carpenter will effect wood ports.
farm will effect tobacco and cotton ports,
dock will effect food ports,
pub will effect rum ports,
also you can build them in other ports which will increase the demand of ports as an exchange you will get some tax from each resource sold to that port. lets say you build a pub in food port means that port needs rum. selling rum to that port will give you some profits also buildings amount in each ports will effect the prize of markets.

due to your suggestion the profit could be influence too instead of gold its your call.
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Re: Ports, influence through buildings

Postby Maha » Fri Feb 10, 2017 4:13 pm

Mugiwara wrote:i like the idea but not sure about buildings you mentioned. since most of them giving same benefits already exist. what about jobs like miner, farmer, woodcutter, fisher, barber:)

lets say you can get a mine in iron ports which will increase the products ports get every 3 days. also you will get some tax from controlling that mine.
workshop will effect tool ports.
carpenter will effect wood ports.
farm will effect tobacco and cotton ports,
dock will effect food ports,
pub will effect rum ports,
also you can build them in other ports which will increase the demand of ports as an exchange you will get some tax from each resource sold to that port. lets say you build a pub in food port means that port needs rum. selling rum to that port will give you some profits also buildings amount in each ports will effect the prize of markets.

due to your suggestion the profit could be influence too instead of gold its your call.

this is very different from the original proposal. nothing against farms etc. but it is better discussed in the tread that deal with farms toolsheds etc.

farms, pubs, workshops giving a boon to the owner of the building fits the idea. it gives groups of players (guild or nation) an incentive to own that structure. with multiple buildings it will be harder to own and defend all of them. and there is no need to own them all, as long as a nation owns enough it well control the port and gain the boons for that. But since these building are more than tools to control the port- they have value in and by themselves- we can expect turf fights over these buildings. and that can alter the ownership of the port.
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Re: Ports, influence through buildings

Postby Mugiwara » Fri Feb 10, 2017 4:26 pm

i know there is already a farm suggestion just couldnt find a proper building to define tobacco or cottons:) as you said they will be used for boon the owners. and it wouldnt be easy to control all of them.

How about For each controlled building you will get %1-5(can be adjusted) influence bonus. owning 5 of them will be %5 or maybe %25 influence bonus to your current bonuses. and you can use that bonus to serve nations as a guild. also you will get some golds too.
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Re: Ports, influence through buildings

Postby Maha » Fri Feb 10, 2017 5:13 pm

the idea is that the owner of the building owns all the influence of that building :), winner takes it all! to own a port you need control of several buildings. no %-ages needed.
the buildings give (trade related or other kind of) boons to make them attractive. so, some may invest in them because they want port control, others because they want to maximize profit.
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Re: Ports, influence through buildings

Postby Mugiwara » Fri Feb 10, 2017 5:37 pm

you right. influence effect controlling buildings, buildings will effect owning ports. Maybe for 5 buildings:

"Taxes
-Every resource sold from the port market, returns 1% of the value to the nation that controls it."

This tax will be removed and add %0.4 tax value to each buildings. equal to %2 total tax for 5 buildings. And owning 3 building means controlling the port which equal to %1.2 tax income close to current tax rates but it will tempt others to interfere for that buildings.
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