Grimrock Litless wrote:DoS wrote:Then flying dutchman it to the port.
Why do so much to do that when you can use one.
For my argument I will use a fleet instead of a single ship, as it has a very similar but slightly different effect to lot of cards
DoS suggests are cast to achieve the same effect.
The ability to remove a single ship is a more complex strategy and would bring a lot more possible factors into it.
If one cannot see how removing a single ship from a War fleet with high danger on it would alter game play considerably
They need to think about fighting strategy a lot more.
If the Hut is supposed to have cards of varied levels, perhaps some will be cards of convenience that only vary slightly from the combination of cards that you can currently use.
No matter how much you would like this to be the same as casting a small lot of cards it is not,
This card is not affected by the amount of danger you have. So if you have 180 danger on the fleet or 18 danger on the fleet is will disappear either way. If you have high danger the fleet will reappear in 24 hours. Also once this fleet is gone, it is gone for 24 hours. I cannot ambush the fleet after you cast hideout on it. So yes like the marina it is inaccessible for use or for attack. In addition you do not need a marina, for those that do not have one this would be very valuable. Also you do not use the turns to get the ship or ships into a marina and out of the marina.
This if very useful if you get attacked and only have one war fleet you are trying to protect. It is also a good card if you raid someone burn out all your turns and then want your attacking fleet to disappear until you have more turns to defend it. The catch in either situation is that if this was legendary and required a lot of turns to use, you would need to be smart enough to save enough turns to cast the card.
I see the fact that we want to limit the number of cards and not have 100's of cards that all do similar things,
I also think the purpose of cooked spells should range from simple combinations that have slightly unique benefits to complex expensive OP cards.
This is a reasonable Idea that has its uses. I also see use in both offense and defense.
For these reasons, I would give this card consideration, at least until I am presented with a list of cards of similar cost and power that out weigh this as a possible option.