Changelog Discussion

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Re: Changelog Discussion

Postby Valar Morghulis » Mon Dec 26, 2016 9:48 pm

That will really make even the bravest man soil their pants.
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Re: Changelog Discussion

Postby Admiral Nelson » Tue Dec 27, 2016 1:17 pm

Question: When one has 599 turns and casts Death pokers, will he earn the full amount of turns
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Re: Changelog Discussion

Postby Shadowood » Tue Dec 27, 2016 2:50 pm

John Avery wrote:Question: When one has 599 turns and casts Death pokers, will he earn the full amount of turns


Similar question I have.. What if you have 500 turns and are blind in one eye (like someone i know) and click on "buy 200 turns"

Will it fill up to 600 and charge you for 200 or will it give a message saying "you don't have enough storage"?

Thanks
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Changelog Discussion

Postby Captain Jack » Tue Dec 27, 2016 3:23 pm

Voodoo are to find out on your own.

For the store, it will not sell to you as long as you have more than 399 turns. But if you have 500 turns, you can buy the 100 turns one.
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Re: Changelog Discussion

Postby Admiral Nelson » Tue Dec 27, 2016 4:00 pm

Wait... Shouldn't it be if its higher then 400 turns?...

399 turns + 200 is 599...
As 400+200 turns is 600... Which is the true max?...

- Shame we will have to find out what voodoo adds 'extra' turns if it works; If so, Death Poker cost will be through the roof.
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Re: Changelog Discussion

Postby Captain Jack » Tue Dec 27, 2016 10:49 pm

Today we issued some large updates to some of our core files. These updates have no effect for you and you would normally not even get alerted about it under normal circumstances. They were updates to prepare the codebase for some of the new updates as well as efficiency improvements.

However, just a few minutes ago we were forced to apply a -1 danger to 852 fleets, to prevent one mistake from happening.
Generally, this is the only serious issue we spotted so far and fixed it. If you spot anything else, let us know.
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Re: Changelog Discussion

Postby Admiral Nelson » Wed Dec 28, 2016 11:02 am

Shipwreck locations rules are as following (in priority):
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We check where the ship was at the sinking moment:

1.Docked at a port - shipwreck remains at the vicinity of this port.

2.Fishing - shipwreck remains at the vicinity of the fishing port.

3.Travelling - The port of the player who sunk it

4.Travelling but sunk by Leviathan - The last port the ship visited.

Not to be rude or anything, what does this do?... Make more ships available to one port?...
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Re: Changelog Discussion

Postby Most Lee Harmless » Wed Dec 28, 2016 11:06 am

I suspect it means TW may become port specific and act in a nominated port : so, you can hunt a ship you know to be sunk there, like a MoW.. OR.. a new salvage tech, quest or card for the same purpose.

example : You steal my SoL : you cant sell or hide it for x hours under that rule : I levi it to stop you enjoying the fine wines stashed in the hold : so, now, case 4 applies : it will have sunk at the last port it visited. So, thats where you look to recover it.
-1 : Move to archive.
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Re: Changelog Discussion

Postby Captain Jack » Wed Dec 28, 2016 1:22 pm

You need to know where the ship you sunk is, primarily for the forthcoming Shipwreck Hunting feature.

For the newsflash, we are preparing it for long, perhaps we might finalize and implement it today ;)
We are also working on an entry version for automated Avonmora Herald so today, we might have 2 big features coming.

After all, that's the 5th day without a big feature coming (last one was Transport Immigrants) and that's a LONG time according to what we have ready for you.
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Re: Changelog Discussion

Postby Admiral Nelson » Wed Dec 28, 2016 1:26 pm

Just me or everyone reading? :D

Thankee.
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