[Implemented] Skirmish Revision

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Re: Skirmish Revision

Postby Haron » Fri Dec 16, 2016 2:05 pm

John Avery wrote:Ratio is what matters.


I couldn't disagree more! :-)

I'd much rather have 12k wins and 4k losses than 2k wins and one loss.

Anyway, we're drifting off topic...
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Re: Skirmish Revision

Postby Captain Jack » Fri Dec 16, 2016 2:10 pm

Haron wrote:Anyway, we're drifting off topic...


Indeed
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Re: Skirmish Revision

Postby Admiral Nelson » Fri Dec 16, 2016 2:11 pm

Captain Jack comments on the drifting, and thus drifts away further...
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Re: Skirmish Revision

Postby Psychodad » Fri Dec 16, 2016 2:18 pm

:chest
Last edited by Psychodad on Fri Dec 16, 2016 3:58 pm, edited 2 times in total.
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Re: Skirmish Revision

Postby Haron » Fri Dec 16, 2016 2:21 pm

So, to get back on topic:

1) A larger skirmish point storage is needed. This will allow skirmishers to "take breaks" from skirmishing and do other stuff without having to calculate in the "lost skirmish", which may cause them to decide the "other stuff" is not worth it. This also does not really improve skirmishing significantly.

2) Reducing the turn cost from 4 turns to 2 turns DOES improve skirmish. I fear maybe too much. Will this make skirmish better than plundering in most cases? Is it change necessary to make the max level of Skirmish tech make sense? I'm not sure about this one. I think it may give too much to the skirmishers. If it is to be introduced, perhaps it should come with a cost (like a voodoo card or new tech), but that makes the discussion more complicated.

3) Changing (read: Increasing) the evasion chance is not a good idea. It will ruin skirmish completely for those who don't have max piracy tech and experience with skirmish. It may also cause the skirmishers to deliberately target inexperienced players, which may be bad for recruitment to the game. Being skirmished five times a day as a veteran with 80 fleets hardly matters. Being skirmished five times a day when you have five fleets and are trying to learn the game is something else. This is a completely unnecessary rule change. Were it not for the max five skirmish per target limit, things would be different - this would indeed be a necessity. I do NOT suggest removing this limit, though. But I DO suggest we keep the evasion chance as it is today.
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Re: Skirmish Revision

Postby OG Deadking » Fri Dec 16, 2016 3:54 pm

how about an increase in skirmish points we can gain every day to maybe 10
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Re: Skirmish Revision

Postby OG Deadking » Fri Dec 16, 2016 3:55 pm

being able to skirmish only 3 times day is kind of a buzz kill to me.
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Re: Skirmish Revision

Postby DezNutz » Fri Dec 16, 2016 3:56 pm

You know you can edit your last post instead of posting a new one.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: Skirmish Revision

Postby Haron » Fri Dec 16, 2016 4:07 pm

Deadhits: It is already a technology available that gives you an extra skirmish point each day for every level of that technology. Do you have a hideout and academy yet?
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Re: Skirmish Revision

Postby Donald Trump » Fri Dec 16, 2016 4:24 pm

No he does not. Why get a hideout before 200 captains if you are a merchant? A bit wasteful in my opinion.
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