[Implemented] Skirmish Revision

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Re: Skirmish Revision

Postby Haron » Thu Dec 15, 2016 9:26 pm

More storage is needed to makes skirmishers want to also do other things. Spedning 92 turns each day on skirmishing gives little left for other endeavours. If you plan something special which requires lots of turns for a period, you will not be able to use the skirmish points; they will simply be lost, since the storage capacity is only around three days worth of skirmish points.

So if someone is considering something with this limited skirmish storage, he has to consider not only if the action is profitable in itself, after all costs for voodoo, retaliatation and similar is accounted for - he must also take into account the value of the lost skirmish points. Simply put: If skirmish points can't be stored, a skirmisher may decide that it's simply better to just keep skirmishing, rather than participate in other activities too. And we want action, right? Things that happen? So increased skirmish point storage is a way to remove the incentive to only do skirmishing. This way, you can do other stuff for a couple days, and when things slow down, you can return to skirmishing, just doing a couple more each day. I fear that otherwise, we'll end up with several people doing nothing interesting, just skirmishing.
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Re: Skirmish Revision

Postby Mack » Thu Dec 15, 2016 9:29 pm

Haron wrote:More storage is needed to makes skirmishers want to also do other things. Spedning 92 turns each day on skirmishing gives little left for other endeavours. If you plan something special which requires lots of turns for a period, you will not be able to use the skirmish points; they will simply be lost, since the storage capacity is only around three days worth of skirmish points.

So if someone is considering something with this limited skirmish storage, he has to consider not only if the action is profitable in itself, after all costs for voodoo, retaliatation and similar is accounted for - he must also take into account the value of the lost skirmish points. Simply put: If skirmish points can't be stored, a skirmisher may decide that it's simply better to just keep skirmishing, rather than participate in other activities too. And we want action, right? Things that happen? So increased skirmish point storage is a way to remove the incentive to only do skirmishing. This way, you can do other stuff for a couple days, and when things slow down, you can return to skirmishing, just doing a couple more each day. I fear that otherwise, we'll end up with several people doing nothing interesting, just skirmishing.


As a trader i use a lot of turns on voodoo and building ships...
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Re: Skirmish Revision

Postby Shadowood » Thu Dec 15, 2016 9:41 pm

Haron wrote:More storage is needed to makes skirmishers want to also do other things. Spedning 92 turns each day on skirmishing gives little left for other endeavours. If you plan something special which requires lots of turns for a period, you will not be able to use the skirmish points; they will simply be lost, since the storage capacity is only around three days worth of skirmish points.

So if someone is considering something with this limited skirmish storage, he has to consider not only if the action is profitable in itself, after all costs for voodoo, retaliatation and similar is accounted for - he must also take into account the value of the lost skirmish points. Simply put: If skirmish points can't be stored, a skirmisher may decide that it's simply better to just keep skirmishing, rather than participate in other activities too. And we want action, right? Things that happen? So increased skirmish point storage is a way to remove the incentive to only do skirmishing. This way, you can do other stuff for a couple days, and when things slow down, you can return to skirmishing, just doing a couple more each day. I fear that otherwise, we'll end up with several people doing nothing interesting, just skirmishing.


So lets say (under the current system) you deplete your storage down to say 25... In 3 days at max tech you are back to 72 points. 72 points is 288 turns. You are already past your total storage unless you buy more. I think its a Turns issue not a storage issue personally. 72 points at 2 turns is your daily free turns of 144. I think this the best solution.
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Re: Skirmish Revision

Postby Haron » Thu Dec 15, 2016 9:55 pm

Yes, Mack. Everyone needs more turns. That's not really what this is about, though.

Lighting people up and plundering them is dangerous business. And in many cases it doesn't really pay much better than skirmishes, all things considered (assuming full pirate tech and relatively speaking, that is - it usually pays a LITTLE better, but still). So the main reason for a pirate to do this, is that skirmish points are limited. But if doing such plunders means you get to do fewer skirmishes, then why bother? So there's a risk players will only divert from skirmishing if there's REALLY a lot of gold to be made.

Spending 92 turns on skirmishing leave you with 52 of the 144 turns you get every day. That's not really many turns to play around and do fun things with. If, however, you could store more skirmish points, you could spend 200 turns on "other stuff" for some days, then spend all your turns on skirmishes for some time by "eating of your storage".

This was not an issue before skirmish tech, of course. 72 skirmish points storage is 24 days worth of points when you only get three points each day. But when you get 23 points every day, it's only three days worth of points.
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Re: Skirmish Revision

Postby Lefty » Fri Dec 16, 2016 4:01 am

Nice discussion. Good to hear pirates express themselves with candor and clarity while remaining civil.
I would say this.

I once was opposed to skirmish.
Avoided it like the plague.
Hated it. Didn't get it
Then I tried it,
Because I was not afraid of change.
I liked it and understood.
It can be useful, irritating, but profitable.
It has a requirement of daily activity.
If one can figure out gold bars trading.
Then work backwards and and steal others gold bars.


Perhaps a voodoo suggestion would help others see its potential.

Use it to lower the gold of potential pirate targets.

Would affect player for 24 hours.

The effect would be to counter any nations ability to provide insurance to cover the costs of skirmish.

Thereby lowering the gold total while waiting for hostile natives to take affect.


:duel


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Re: Skirmish Revision

Postby Psychodad » Fri Dec 16, 2016 1:34 pm

-Please mind your language at the dev forums, Cpt Jack-

my apologies. I forgot that we were a pious and gentle group. I hope that I didn't offend anyone's delicate sensibilities.
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Re: Skirmish Revision

Postby Admiral Nelson » Fri Dec 16, 2016 1:50 pm

Lowe, what gives you the right to declare yourself as the Skirmish King?
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Re: Skirmish Revision

Postby Donald Trump » Fri Dec 16, 2016 1:53 pm

Psychodad wrote:-Please mind your language at the dev forums, Cpt Jack-

my apologies. I forgot that we were a pious and gentle group. I hope that I didn't offend anyone's delicate sensibilities.




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Re: Skirmish Revision

Postby Haron » Fri Dec 16, 2016 1:56 pm

John Avery wrote:Lowe, what gives you the right to declare yourself as the Skirmish King?


I support Tom Lowe's claim. No-one has more skirmish wins than him. All hail the skirmish King!
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Re: Skirmish Revision

Postby Admiral Nelson » Fri Dec 16, 2016 2:04 pm

Thats like saying Da Vinci has the most Total Battles... He does, but matter of fact - How many losses?

If anyone is its Edwarde Hawk with his Ratio...

Ratio is what matters.
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