Siren's Call - Legendary

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Re: Siren's Call - Legendary

Postby Haron » Tue Aug 23, 2016 7:19 pm

This could be really nasty. I think the price must go up. Imagine someone using 4 of this card - suddenly every ship in your fleet is a fleet of it's own. Usually, that will mean all five ships will be stolen. I think this is really powerful. Perhaps too powerful, since the big ships are already exposed, but at least the price must increase. At the suggested cost, this would be a cheap way to steal ships, compared to removing one or two tails, which would cost 10-20 call leviathans. I fear this might reduce the use of SoLs and MoWs even more than it already is.
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Re: Siren's Call - Legendary

Postby Shadowood » Tue Aug 23, 2016 7:22 pm

Haron wrote:This could be really nasty. I think the price must go up. Imagine someone using 4 of this card - suddenly every ship in your fleet is a fleet of it's own. Usually, that will mean all five ships will be stolen. I think this is really powerful. Perhaps too powerful, since the big ships are already exposed, but at least the price must increase. At the suggested cost, this would be a cheap way to steal ships, compared to removing one or two tails, which would cost 10-20 call leviathans. I fear this might reduce the use of SoLs and MoWs even more than it already is.


Aye, you get the power of this card. What if it was limited like Ambush is limited to 10. What if this was limited to 1 or 2 per 24 hours. I think that would bring the price more in line and limit abuse of it.
Thoughts on that?
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Re: Siren's Call - Legendary

Postby Haron » Tue Aug 23, 2016 7:37 pm

I fear for the use of SoLs and MoWs. Even with a limit of max one pr 24 hours (very strict) this card is at least worth 10 leviathans. Let's say you have 3 SoLs and 2 cutters. This card either removes a cutter, or places a SoL alone in a fleet. In the first case, you've saved 10 levis, in the second case, you can attack the single SoL directly, dropping the gold to near 0, stealing it, and possibly stealing all the ships (including the cutter) in the original fleet as well.

Now, I like the idea - in principle. A limit of 1 or 2 pr. day, plus a high cost, might make it an interesting card in theory. However, already today, it seems like it is risky to sail with SoLs and MoWs. I'm therefore wary of cards that will make this even MORE risky. At some point, it's just not gonna be worth using SoLs at all, which would not be a nice development, in my opinion.
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Re: Siren's Call - Legendary

Postby Shadowood » Tue Aug 23, 2016 7:54 pm

Made 2 edits.

Crafting duration is 72 hours. This will help limit how many there are in the game.
Put limit of 1 successful cast on target player ever 24 hours.
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Re: Siren's Call - Legendary

Postby Most Lee Harmless » Tue Aug 23, 2016 8:10 pm

My own personal view is that SotLs (probably) and MoWs (certainly) are already pretty redundant in the game : the reduction in Levi turn cost (down from its original 18 turns per cast) had more impact than this card will : anyone who sails a high value ship with less than 3 cheap tails is already asking for bother, in my view : sailing a 4x high-value ships in a fleet with a single tail is borderline suicidal and always was, so, basically, little will change there. What would make SotLs more desirable to keep as a main warship is a reduction in their value to make them less tempting targets : not many will expend large numbers of levi's, ambushes and other cards to steal a Large Frigate as its inherent value doesnt justify it on economic grounds ( allowing for the need sometimes to inflict pain on your foes, when strict profit is not the main factor). As academy techs push ships like Flag Galleons and Large Frigates into the same destructive range as SotL's I already consider a 51att LFG to be far more useful and valuable critter than a vanilla 41-44att SotL at far less cost.
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Re: Siren's Call - Legendary

Postby Haron » Tue Aug 23, 2016 8:15 pm

I am planning some details for "Wars and Blockades" that will make the big ships more valuable and useful again, I hope. It's still a work in progress, though, and I don't know if the admins ever plan to make this a reality anyway.

However, I don't think "It's already dangerous to use SoLs and MoWs, so it doesn't matter if it becomes even more dangerous" is really a good argument :-)
Sure, SoLs and MoWs are best used with only 1 or 2 in a fleet, but even that can become rather risky with a card like this. I would rather see some changes that INCREASED the demand for SoLs and MoWs, than something that will decrease it furter.
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Re: Siren's Call - Legendary

Postby Most Lee Harmless » Tue Aug 23, 2016 8:25 pm

Not disagreeing with you, just stating that as things currently stand, anyone running more than 2 high value ships in a fleet is already open to their loss with existing voodoo : we could keep legislating to protect the foolish from the consequences of their follies but it would make for a very dull game : defence-wise, by consideration and skill, you can defend your assets (but not completely) : like-wise, as an attacker, you can steal anything if you work at it and are prepared to pay the cost : I like that balance, I also like having plenty of fools around who dont think thru their options and plan badly : firstly, they draw fire onto themselves leaving me less vulnerable to any hungry opportunist ; secondly, they provide tasty snacks when I fancy a little fun and games : just my view.
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Re: Siren's Call - Legendary

Postby Shadowood » Sat Jan 14, 2017 5:48 pm

Bump.
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Re: Siren's Call - Legendary

Postby Donald Trump » Sat Jan 14, 2017 5:54 pm

-1. Say you have a 500 danger fleet and you have very little ships. Get this cast on you and that ship is now placed in another fleet with no danger?
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Re: Siren's Call - Legendary

Postby Shadowood » Sat Jan 14, 2017 6:28 pm

DoS wrote:-1. Say you have a 500 danger fleet and you have very little ships. Get this cast on you and that ship is now placed in another fleet with no danger?

18 danger. ;)
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