Guluere wrote:Ok, you know what, since it can be easily made useless and you need 60 fleet for it to be worth it, so i will change the cost to 10 treasure fleet.
Just change the "hour rate" to 72 hours the same as Treasure fleet...
Guluere wrote:Ok, you know what, since it can be easily made useless and you need 60 fleet for it to be worth it, so i will change the cost to 10 treasure fleet.
Danik wrote:Aye, I can see a merchant adopting a 'high speed' strategy to mop up a profitable route showing phat margins : I dont see why the piratical elements fear having to use an extra HN though : given the HN adds danger on each port entry and the purpose of the card is to allow multiple entries per hour, also that the fleets will not stop travelling on 2 danger (if it behaves as under Treasure Fleet rules), then I can see cases where 1 HN would be enough to get them lit and stay lit... i.e : cutters on the short routes like Tzog/Tort or Regis/Vaas can make 4 legs per hour : thats 4 DP gain per hour per HN cast and only 1DP lost on the hour turn. Cast 2 HN's and the danger gain could be up to 7 DP per hour : 3 HN's would add 11 DP per hour : smart pirates might consider adding a disfavor to the mix to double their plunders. For that reason, using this card on all your fleets could be a recipe for economic disaster all for the very cheap cost of a couple of HN's : Perhaps a better name for the card would be 'Suicide Alley' ?
DezNutz wrote:Light on turns. Crafting Costs and Duration? This is a legendary voodoo. It shouldn't be instant creation.