Extra Loot (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

What do you think?

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5
100%
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0
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Total votes : 5

Re: Extra Loot (Legendary Voodoo)

Postby Haron » Wed Jun 22, 2016 7:39 am

Inactives? If implemented, this is THE card to use for attacking ACTIVE players and stealing their ships. Very powerful.

Comments: I think the highest potential should either be 250k (just like it ordinary is) or 500k (twice the ordinary max). Both of these are easy to argue for. A max of 450k seem arbitrary. The cost of making the card should be higher if the max is 500k, obviously.

Also, I think the duration is too long. This will be a powerful card in the right hands (mine!). I believe that 24 hours is more than enough.
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Wed Jun 22, 2016 9:25 pm

Haron wrote:Inactives? If implemented, this is THE card to use for attacking ACTIVE players and stealing their ships. Very powerful.

Comments: I think the highest potential should either be 250k (just like it ordinary is) or 500k (twice the ordinary max). Both of these are easy to argue for. A max of 450k seem arbitrary. The cost of making the card should be higher if the max is 500k, obviously.

Also, I think the duration is too long. This will be a powerful card in the right hands (mine!). I believe that 24 hours is more than enough.


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Re: Extra Loot (Legendary Voodoo)

Postby Haron » Thu Jun 23, 2016 8:48 am

Sure, I like it! Some adjustments may be needed to the pricing, but I definitely think this card should be on the short-list of cards that may enter the witch hut.

Price: All those cards sell for around 0.15 credits at the market. At 175 cards, that's less than 30 credits. Plus 1,5 M gc, that's another 15 credits. So, direct costs of below 45 credits. Plus crafting time (plus possibly a gem, if that's going to be included). Actually, I think that seems like not too bad a price. I'd be willing to pay that. but I don't think everyone will. So maybe the price is about right, after all :-) If gems are not included in the process, I think maybe it needs to cost some more, though.
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Re: Extra Loot (Legendary Voodoo)

Postby Most Lee Harmless » Thu Jun 23, 2016 12:59 pm

I agree, this is a fine candidate for the Hut.
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Thu Jun 23, 2016 4:49 pm

Haron wrote:Sure, I like it! Some adjustments may be needed to the pricing, but I definitely think this card should be on the short-list of cards that may enter the witch hut.

Price: All those cards sell for around 0.15 credits at the market. At 175 cards, that's less than 30 credits. Plus 1,5 M gc, that's another 15 credits. So, direct costs of below 45 credits. Plus crafting time (plus possibly a gem, if that's going to be included). Actually, I think that seems like not too bad a price. I'd be willing to pay that. but I don't think everyone will. So maybe the price is about right, after all :-) If gems are not included in the process, I think maybe it needs to cost some more, though.


Any suggestions to the price? I find it fair at around 4.5mil.
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Re: Extra Loot (Legendary Voodoo)

Postby ChaIbaud » Thu Jun 23, 2016 5:05 pm

you either mean 1.5 or need to update the original post to say 4.5
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Thu Jun 23, 2016 5:10 pm

Chaulbad wrote:you either mean 1.5 or need to update the original post to say 4.5


All the voodoo = 30 credits/3mil gc

Creation cost = 1.5mil gc/15 credits
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Re: Extra Loot (Legendary Voodoo)

Postby ChaIbaud » Thu Jun 23, 2016 5:16 pm

that voodoo doesnt take 30 credits, i have most of it except 100 blesses
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Re: Extra Loot (Legendary Voodoo)

Postby Donald Trump » Thu Jun 23, 2016 5:48 pm

Chaulbad wrote:that voodoo doesnt take 30 credits, i have most of it except 100 blesses


CURRENT Prices:
Bless = .14
100 Bless = 14 credits

Drums of War = .16
25 Drums of War = 4 credits

Advanced Piracy = .15
50 = 7.5 credits.

14+4+7.5 = 25.5

25.5+15 = 40.5 credits.

Final Cost: 40.5 credits.
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Re: Extra Loot (Legendary Voodoo)

Postby Most Lee Harmless » Thu Jun 23, 2016 6:15 pm

Firstly : market prices depend on demand : the very fact some cards will be required in large numbers for these recipe's will act to push up their values : next, the idea of including extra costs in the making of legendary cards must be accounted for, be they gems, gold bars or coins : lastly, the Witch Hut itself will demand significant levels of investment n its building to a level which can make cards in a reasonable time.

So, lets not get caught up in fine-pricing the proposal : all the final costs are not in yet.
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