Haron wrote:The problems with pirate hunters is really non-existant (I definitely have a strategy ready to find gems which would work just fine), and even if it WAS easier for pirates with few ships than traders with many hundred ships, it would not be much of a problem, since those traders generally make much more money otherwise; those few-ship pirates good use the small boost.
Anyway.
I prefer finding gems in treasure fleets. Sure, it could be possible to let them be found ALSO in NPC treasure hunts. The problem with that, though, is that both ways only require turns. You could balance them so that it would take about the same number of turns either way, but why bother, since that means you just have two ways of achieving the exact same result for the exact same cost? IF there should be several ways to find them, then they should be different in some way. I would prefer one way to be safe, but cost lots of turns, and another way to be more dangerous, but cost less turns.
Let's say we find them in either treasure fleets or in NPC treasure hunts. The suggested way with treasure fleets, I can find one gem for an average of around 700 turns. Now, if we add danger to anyone attacking a treasure fleet (but not any other NPC), then I will also gain 6 danger 10 times during my search for a gem. Let's say there is NO danger AT ALL for searching for them in NPC treasure hunts. Then, the cost for finding them there should be higher - maybe an average of 2000 turns to find a gem. That way, you can actually choose between two TRULY different ways of finding them.
Someone asked for the price of a gem. I have a somewhat better answer now (upper limit, not exact price), since I believe I can find a gem on average each 700 turn spent with the proposed idea of 10% chance to find a gem in a treasure fleet. Double turns for two days cost 15 credits. That's 288 turns for 15 credits. At that rate, 700 turns is worth around 36 credits. So there would be no reason to pay MORE than 36 credits for a gem, unless you need one really fast. And usually the price would be much lower, since most people have a large surplus of turns anyway, meaning that turns generally have a very low value (they are only worth what you can get from treasure hunts or NPC plunder, which is really not a lot).
To me the most realistic way is to have gem mines in the hideout, and/or from npc treasure hunts, also from npc fleets. And a way for everyone to get it by using gc and/or credits in the black market, I prefer to have a new market called the black market, and each port defers from each other on the black market. And a nation can allow the selling and buying of it and if you sell and buy from a port that doesn't allow it, all your fleet gains danger, or hostility to that nation. So this means nation will be playing in the role of it as well, and both trader and pirates has a way to gain it, to bankers, merchants and pirates, and even treasure hunters can get them.
Also, you can only hand as to 5 gems, as someone has said before. And the rest is to have them buried. So more people can be promoted to become a treasure hunter. As for shipping of gems, each gem takes 100 cargo space, this means that sotl and all big ships can't store them to avoid them being too good. People would want to manually ships them, and be online to make sure no one attack so you can retaliate, which also promotes having people being online.