Feedback needed: Making battles more realistic

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Re: Feedback needed: Making battles more realistic

Postby M0nkeydluffy » Fri Aug 10, 2012 8:41 am

ur ideas are great xep. .it will make use of trade go0ds that arent deemed useful at the current situation. .also ships shud have provisions of meat and the like for any journey unless they are all zombies driven by vo0do magic. .anyways all our suggestions mean n0thng if the devs cant implement it cos of programing thngies. .hope they can. .
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Re: Feedback needed: Making battles more realistic

Postby Seydlitz77 » Fri Aug 10, 2012 9:31 pm

I like the suggestions.

Something else that may help smaller ships is if you give the smaller warships a defensive bonus against larger ships. So while a Sloop has next to no chance to destroy a Ship of the Line it may be able to get some more shots in as the Ship of the Line tries to line up on a smaller target (in game mechanics the ship of the line is rolling for a higher numbered compared to what it would be looking for against a ship of similar size).
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Re: Feedback needed: Making battles more realistic

Postby Xepshunall » Sat Aug 11, 2012 8:40 am

The things I mentioned weren't really suggestions. I already brought them up before. Captain Jack already said that each port will continue to sell only one commodity. I only mention it again because it is more realistic than voodoo. In the end there will never be enough reality in Pirates Glory to satisfy all of us. Not because the devs can't apply the changes we mention but because they are sure that what they have now is close enough to right or because the changes could interfere with the game's current coding to the point that it would almost take a full re-build of all of the code to make our ideas work. That could get very expensive since the owner of the site has to pay the coder to do his work. It is still good that we think of these things. Maybe the next world they build will be right for us (or for those who will play in it).

Seydlitz77 points out a reality that we don't see in-game. There are many variables that affect a battle between dissimilar ship designs. Agility is one very real advantage for a smaller ship. Cannons are inaccurate weapons. Targeting a smaller ship is harder than with a larger one. It would seem that the chances are about even between a cutter and a Ship of the Line in real world situations (in calm waters anyway).
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Re: Feedback needed: Making battles more realistic

Postby Roileon » Sun Aug 12, 2012 12:17 am

Random pandah wrote:so..wat'll happen to auto repair if someone has swarm of worms? it'll repair at a slower rate or something?

Lazy Carpenter can replace swarm of warms and make the repair time slow by 50% maybe. This would give whole new value to the card and also less complicate all the types of cards and such. It just makes sense to me to have this replace SoW.
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Re: Feedback needed: Making battles more realistic

Postby Captain dungeness » Sun Aug 12, 2012 9:57 am

I just want to comment on a few posts related to paying for automatic repairs. I believe repair costs are so small they are irrelavent. I don't think anyone needs to worry about paying 7,425 gold to repair a SOTL from 99% damage to full HP. The cost to lose a battle with a SOTL is 250,000 gold (as ransom) plus the 3.375 million to re-level the ship. I am much more worried about the other costs related to battle. I don't think it is a problem that someone could spend some gold while they sleep due to auto-repairing their ships. I already keep a good amount of cash on me just in case.

I really like the slow repair idea. It makes more sense theme-wise and then those 60-point fleets aren't the all-powerful force they are now.

Re: Critical hits: The cutter or even something as big as a Large Merchantman only gets between 0 and 1 shots before they get destroyed by a SOTL. They need more of a chance to take at least one shot. Otherwise I don't ever expect to see a critical hit against a SOTL. It would make sense that a smaller/faster class ship is harder to hit with your cannons than a super slow Trade Galleon or War Galleon. But as it is now- somehow- my SOTL can reliably hit with 20 out of 30 cannons on a tiny, fast moving cutter while that cutter either sinks before firing or it can't hit the broad side of a barn: (all 4 cannons miss the huge SOTL which is broadsiding him). Can ship size and speed be taken into acount when calculating how many cannons "hit"? A cutter should still ALWAYS lose against a big combat ship- but at least give them a chance to fire once or twice for that lucky critical shot. The % based damage is a great idea.

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Re: Feedback needed: Making battles more realistic

Postby John rackham » Sun Aug 12, 2012 11:42 am

I was thinking of a player with, say, 200 ships all damaged at 99% where the auto-repair costs might well blot up a lot of money. Such a player is in a bad position anyway and will doubtless lose ships but the losses from plunder as well as auto-repair could drain the treasury rapidly and compound the damage.
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Re: Feedback needed: Making battles more realistic

Postby Captain Jack » Mon Aug 13, 2012 1:47 pm

*Regarding repair costs, it is not an issue. Especially by the time that no damage is applied to losing ship.

*Regarding critical hit rate, this is something that we will work out. I am not expecting it to work out of the box. However I am certain that with some tweaking we can end up in a good result.


Especially for repair costs, when I remarked auto-repair while sleeping, I was mostly thinking SoTL ships who are likely to win (therefore damage will be applied there). As it is now, you can damage them once, and then keep pounding them till the player wakes up. With this proposed feature, this will be also improved.

So, to sum up, unless I missed something, the only issue that we will have, is the Swarm of Worms card.
With this new implementation, we will have a repair rate of 60% per hour, which will be automatic. Swarm of worms deals 8% per hour.

If you got any idea on how we should tweak this card, I would be happy to hear it. It would be more convenient to tweak it than remove it for a series of reasons.
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Re: Feedback needed: Making battles more realistic

Postby Magefultz » Mon Aug 13, 2012 9:51 pm

why not make Swarm of Worms 68%
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Re: Feedback needed: Making battles more realistic

Postby Captain dungeness » Tue Aug 14, 2012 8:42 am

Maybe 68% for 3 hours for a total of 204% (it currently is 192% total)...
but not 68% EVERY hour for 24 hours. That would be incredibly expensive: >100,000 gold for each SotL.
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Re: Feedback needed: Making battles more realistic

Postby Black sparrow » Tue Aug 14, 2012 12:30 pm

+1 for the whole idea.

For swarm of worms, it sounds like a tough decision. How about make SoW damager per minute, just like the repair will be ?
Then make it perhaps +0.60% damage per minute, stack 2, duration 8 hours. With 2 cards on, it means that it will deal 96% damage till the card expiration. Also, 8 hours is a good timeframe to deal this damage (the biggest timeframe one would possibly need to check his account on a war case).

Alternatively, we can lower the damager per minute slightly and span it over 12 hours. 0.57%, stack 2, duration 12 hours. 12 hours might be better to make the card better manageable.

I am rewriting the suggestions:
Suggestion 1: 0.6% damage per minute, Stack 2, duration 8 hours
Suggestion 2: 0.57% damage per minute, Stack 2, duration 12 hours

I prefer the 2nd but it might be confusing for some.
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