by John rackham » Wed Aug 08, 2012 1:41 pm
Good point. I still suggest auto repair should be free so that a player's money does not start leaching away after combat.
If manual repair cost in materials and hit points as well as cash it might work, but I suppose it would still favour a powerful player who has had the means to built up stocks of these over a weaker player who hasn't.
I like Xepshunall's idea of a ship losing crew and cannon in battle, with a minimum of 1 of each to preserve the ship from Tidal Wave.
If a ship could also lose levels as a result of critical hits, it would encourage a wider use of different ship types. I'm going to be wary of belting a weak fleet with my fully-upgraded Ships of the Line in case I lose a level. Instead I'm going to build Frigates, Brigs of War etc to carry out particular jobs at lower risk. Conversely a newer player who can't yet afford Ships of the Line could still have a fleet of lesser ships that would act as something of a deterrent against attack.
In which case it could be possible to reflect variable damage by taking out a particular level of a ship, so after an action I might have one ship missing levels 2 and 3, another missing level 10 etc. The time for auto-repair would vary by ship type and level, and the cost of a (as suggested) manual repair in materials money and hit points likewise.