Shaydo wrote:It makes logical sense.
If you know the port a ship has sailed from you can follow it and intercept it, if you know were the ship is heading you can sail out to meet it. In one case you have to be in the port it left from and in the other you have to be in the port it is travelling to.
I have never noticed a delay in having nation mission points added, i've always found it instant.I managed to rank all the way up in around 4 hours before so there can't be a delay of a few days. If you have noticed such a delay then get the details and contact admin regarding it.
No it isn't logical. How would someone know what port you were heading to during that time period? They didn't have instant communication during the time period. Also If you chase after a fleet, you technically leave port, so you can plunder a fleet that is for instance 40 mins into a 1 hour route from the originating port and you travel after it from the originating port and back instantaneously? That isn't logical.
Logically, plundering should occur for any fleet with a danger rating above 3 that is physically in or within x distance/time of the port. If the fleet is outside of x distance/time a plundering ahouls only occur from the originating port of travel with the attacking fleet (if victorious) set to take x time to return to port before plundering again. That would be logical and more realistic.
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