Current Sink chance is as follows:
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1 to 3 Ships: 0% Sink Chance (Ships never lose a level)
4 to 10 Ships: 2% Sink chance
11 to 25 Ships: 5% Sink Chance
26 to 50 Ships: 25% Sink Chance
51 to 100 Ships: 33% Sink Chance
101 to 150 Ships: 50% Sink Chance
151 to 200 Ships: 75% Sink Chance
201 or more Ships: 100% Sink Chance (Ships always lose a level)
Instead, we propose a lighter sink chance
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1 to 10 Ships: 0% Sink Chance (Ships never lose a level)
11 to 25 Ships: 5% Sink Chance
26 to 50 Ships: 10% Sink Chance
51 to 100 Ships: 15% Sink Chance
101 to 150 Ships: 25% Sink Chance
151 to 200 Ships: 33% Sink Chance
201 to 300 Ships: 50% Sink Chance
301 or 400 Ships: 75% Sink Chance
400 or more ships: 100% Sink Chance (Ships always lose a level)
AND a bonus plunder to attacker whenever this happens. For example, the plunderer gets the 25-50% of the ship level lost in gold coins.
This bonus will not be removed from the player treasury, but it will be generated from the game through the ship level loss.
The amount that the plunderer receives (25%-50%) can be modified through other ways later (specialization).
Example:
Player Demo Queen sails a fleet that has a Large Merchantman Level 10 at its tail. Demon Queen has 132 ships.
Pirate Lord attacks her fleet with his Brig of War! He wins the battle! During the battle, Demon Queen has 25% chance to see her ship losing a level. Unfortunately for her, her luck is bad and the ship loses the level.
The plunderer then, will receive (let's say...) 50% of the level value. Since the level 10 LMM costs about 300K, the plunderer will receive an extra 150k for his purse.
Pirate Lord will also receive about 50k from normal plunder rules.
Therefore the full result would be:
Demo Queen lost 50k and 1 level of her ship. (55k if Pirate Lord had Advanced Piracy)
Pirate Lord won 200k (220k if he had Advanced Piracy on)