Lefty wrote:Will the ships in hideout be counted towards the 10 ships necessary to avoid losing fame?
Ships in Hideout are never counted anywhere.
Lefty wrote:Will the ships in hideout be counted towards the 10 ships necessary to avoid losing fame?
Captain Jack wrote:This problem has been discussed before here: viewtopic.php?f=5&t=1623
If you are unaware of the issue, you can read the topic above.
This topic provides a full list of proposed suggestions to rectify this. Although this is a suggestion topic, it is nowhere near final. It is here because it contains specific solutions. Feel free to comment on these solutions and add your own.
At all cases, these solutions need to be forwarded fast as they are part of a solution that should have been given already.
Without further delay, here are the proposed tweaks:
1)
0 or 1 ship is pretty much the same as with 1,000 gold coins you can get a new ship anytime. This is the first we need to correct. The guy at the shipwright should offer 1 ship per 12 or 24 hours.
Roberts Response...
Ok, I do not get why mentioned this, but sound.
2)
There is an idea coming from a player that Chains of Justice should get an additional effect:
As long as you control more ships, target player cannot cast voodoo on you.
It sounds a bit too powerful though. We could change it to as long as target player has less than 10 ships, he cannot cast voodoo on you (With Chains of Justice active).
Roberts response
I do not think the first is a bright Idea, so you are telling me someone with 200 Ships will be barred for 24 hours from hitting a player with 900 Ships? This seem's to be biased towards Merchants... If this is going to be taken place, I would expect Chains of justice to change turn amounts to 12 and Per turn = 1 Extra hour... So 12 extra turns for 24 hours... This is IF the player does not have serenity...
Now, for targets below 10 Ships, this seem's fine - I would just keep Level 1 Cutter ships not in a fleet, over 10 of them, so in that case this would be none effective.
Your call.
3)
The number of ships should play a role to fame decrease based on the original idea. Here is a proposed one:
When fame is above 1 Million:
4 ships or less: 50% fame loss on update.
5-9: 25% fame loss on update.
No. To SOME pirates, fame means a lot to them : To do this would be quite outragous towards the players with only 1 ship at update! Not mentioning any names or anything...
4)
Terrorize upgrade to 72hours.
5)
Trade Master will list all player's warehouses quantities in detail instead of Trade Routes when target player has less than 10 ships.
Roberts Response..
No, if this reveals Warehouse Quantities instead of Trade routes, I would want a card that can see the Merchants trade routes and Warehouse Quantities ( Only available to pirates.) This would be one of the greatest ways to get rid of Piracy, but the game is " Pirates Glory " after all. Yes, you can have Iron Golems, but honestly I have two level 100 Warehouses full of resources : If someone just came along and bashed them in, What could I do, tell me?
6)
Blacklist will have double duration for players with less than 10 ships.
The obvious problem here is that some will say that 10 ships is like 100k. It is not like this. 1 ship less and you are down to 9 ships which opens you to a whole lot more trouble.
Roberts Response..
Ok.
Some might say that this is against Pirates. Indeed, it is.