-The idea to find recipes is good. I can think of many ways to implement such. We have something under development where it could fit futurely (I have not told you about this. It is a surprise - EVERYONE will like it. It is not coming out yet, perhaps it will be an early christmas present).
-The idea of backfire and fail is a very sensitive matter and while it may sound well at first, it can produce furstrating gameplay. We would rather take such risks only selectively (in specific voodoo cards like we do, or in specific recipes here) rather than going for global effects.
-Regarding credits:
*Checking the feature with a critical eye, this is a credit producing feature for those that want to use it in this way.
*If you look at our playerbase, the majority of our active players has never spent a penny in the game. There are players who have been playing the game for a long time and have never buyed a credit. They have used credits though. Through voodoo selling, through ship selling (with commandeer), through gold coins selling (through banks), through services trading (privateers) etc.
The truth is that some cannot afford to pay and these are more than those that do not want to pay. Luckily, there are some people who play a bit more than average. We want all in our game and if you review our forthcoming features, you will be reassured of this.
In detail:
-The shipwright, will give you the ability to make credits.
-The gold coins you generate, will be convertable to credits.
-The voodoo cards you get, are credit tradeable already.
-The witch-hut feature, the same.
We let the players to define the credit price. If the game has few buyers, expect that the credit cost will drop for everything. It is the players that pay for the game that control this. The more the credit buyers, the better for all of you as the better credits you will get for your sales. And of course, if we end up with many buyers, expect credits price drops as well. We have done it already one time in the past.
If you couple it with:
-Loans / They generate gold coins which will now convert into credits
-(Forthcoming) Bounties -> These will be gold-coin based, paid through banks only.
Then you will see that futurely, in Avonmora, we will have a much more interesting economing situation. Let's not forget gold bars and their unique style too eh? A haven of people who love to trade in fact.
And what is a better place to be as a pirate if not of a merchants haven?