by DezNutz » Fri Nov 30, 2018 8:45 pm
I don't necessarily see this as a bad suggestion. What I see is an suggestion that should have been thought out more.
I find it incredibly annoying that I don't reach the default maximum earned storage (200) in a single day (24hr period). By default you don't earn enough turns in a day (144) to build a SOTL (cost 145 turns).
To really take advantage of Double Turns (288 turns per day), you need to use Double Storage (Earn up to 400 turns for storage), otherwise it is not worth the credits.
Where I think this suggestion is an issue is that in combination with this existing Double Turns and Double Storage, Half Turn Time would make a player earn a whopping 576 turns per 24 hour period and basically be Quadrupling Turns. Yes this is some serious turns and definitely overkill.
Now, where the suggestion does give point is that it is on the right path. Double Turn and Double Storage even both being used together are lacking.
What I think this should lead is more inline of Triple Turns.
In summation Every 10 minutes you earn 3 turns, but it doesn't just add 3 turns every 10 minutes. It adds 1 turn every 5 minutes on top of the normal 1 turn every 10 times. With Triple Turns a player would earn 432 Turns in a day, making Double Storage very useful. The key would be limitation in it's use. You can't have Double Turns and Triple Turns active at the same time. And there would need to be a cool down between uses such as limiting it to once per Double Storage activation or every 7 days (those are actually different even though Double Storage runs for 7 Days). As well costs would need to be considerable, like 40-45 credits.
Thoughts?
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