The Danger System
Danger (DR) refers to the likelihood of being attacked by other players. Once a fleet has a danger rating of three or more, it becomes eligible for attack by another player. Fleets with higher danger values appear higher in the Plunder screen list, so perhaps are more likely to be attacked. So long as a fleet's danger rating remains at two or below, it can never be attacked by other players.
How danger is gained?
There are two ways that a fleet can increase its danger rating:
1) Every time a fleet enters a port (including by using the 'Instant Travel' feature), that fleet gains one danger point
2) Every time a fleet attacks another fleet, it gains six danger points
How danger is lost?
There are two ways that a fleet can decrease its danger rating:
1) A fleet naturally loses one danger point every hour. This happens automatically whether the fleet is in transit or harboured in port (i.e. not travelling anywhere).
2) Whenever a fleet is attacked, it loses 18 danger points. Note that danger cannot go below zero.
Summary
+1 danger every time a fleet enters a port
+6 danger for every attack a fleet makes
-1 danger naturally every hour
-18 danger for every attack a fleet receives
Example
ExFleet1 is on a trade route between Tzogos and Tortuga. The journey time between these two ports for this fleet is 45 minutes.
-Leg 1: ExFleet1 leaves Tzogos and sails to Tortuga. 45 minutes later it enters the port of Tortuga and gains one danger point.
-Leg 2: It then turns around and heads back to Tzogos and reaches it after another 45 minutes. On entering the port it gains another danger point for a total of two points.
-Leg 3: It heads back to Tortuga. 15 minutes into this journey it loses one danger point (45 mins of the 2nd leg, plus these 15 mins = 1 hour); it now has one point. 30 minutes later it enters Tortuga and gains another point. It now has two again.
-Leg 4: Back to Tzogos. 30 mins in, it loses another point, so back down to 1. 15 mins later it enters the port of Tzogos and gains another point. Back to two danger points.
-Leg 5: Turnaround to Tortuga. When it arrives it receives another danger point, BUT simultaneously it loses one as it's been one hour since we last lost a point.
The cycle continues. Eventually three danger points are reached after 4.5 hours of plying this trade route and then the fleet becomes eligible for attack.
Timeline
Danger is perhaps explained best using a timeline. Using the above example of a journey between Tzogos and Tortuga of 45 minutes works well for this. Each hour of the time line is split into quarter-hours. You might want to copy and paste this into Notepad or similar so it formats correctly - you want to turn Word Wrap off, so there are only four lines.
- Code: Select all
Time: 0 . , . 1 . , . 2 . , . 3 . , . 4 . , . 5 . , . 6 . , . 7 . , . 8 . , . 9 . , . 10 . , . 11 . , . 12 . , . 13 . , . 14 . , . 15 . , . 16 . , . 17 . , . 18 . , . 19 . , . 20 . , . 21 . , . 22 . , . 23 . , . 24
Event: P P H P H P B P H P H P B P H P H P B P H P H P B P H P H P B P H P H P B D P H P H P B P H P H P
DR gained: +1 +1-1 +1 -1+1 0 +1-1 +1 -1+1 0 +1-1 +1 -1+1 0 +1-1 +1 -1+1 0 +1-1 +1 -1+1 0 +1-1 +1 -1+1 0 -18 +1-1 +1 -1+1 0 +1-1 +1 -1+1
Total DR: 1 2 1 2 1 2 2 3 2 3 2 3 3 4 3 4 3 4 4 5 4 5 4 5 5 6 5 6 5 6 6 7 6 7 6 7 7 0 1 0 1 0 1 1 2 1 2 1 2
Event key:
P = Entered Port (every 45 mins)
H = Hourly loss
B = Both entered port and hourly loss concurrently
D = Defended attack