That makes me happy to hear Jack .
If you need another Beta tester just leme know, happy to help if i can .
Captain Jack wrote:Market Values - Gold Bars
-Minimum sell price of 750.
-Initial formula used: -0.04 * Market Stock + 3000
-Market fee 3%
-1% paid to Nation holding the port per transaction - paid at daily update
-Duke bonus 2.5% on sale (instead of 10% for rest)
-Voodoo bonuses when sold from specific ship types (0.5% per card stacked) max: 2.5%
So, even in the case someone uses all bonuses we will still not be able to manipulate the market with same resources.
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Example for 10 Gold bars of base price: 3000
Player buys 10 bars for the cost of 30,900 gc
Then players loads them to a Large Merchantman with English Indian Company * 5 (Let's suppose he has many fleets doing the automatic trade routes back and forth from a nearby warehouse): +2.5% bonus
He is at least a duke at port sold: +2.5 bonus
So, the price will be:
Base price = 3000 * 0.97 = 2910
For 10 Gold bars: 29,100
From English company: +727,5
From duke bonus: +727,5
Total = 29100 + 727,5 + 727,5 = 30555
From these, 306 gc will be added to Nation Treasury (Luxury Tax).
So, the player, even with the bonuses will have a decifit of 345gc which is still greater than the number donated to the nation treasury (in case someone thinks such a scenario). Do note, that these includes usage of fleets to sell back to same port so it is anyway an unrealistic scenario.
Bottom end is that the bonuses will help negate at large the market fee but not defeat it entirely. After all, this is what we want as the market fee purpose is to ensure that the SAME gold bar is not used to produce profit to the SAME location.
In case we missed something, let us know