Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Sat Mar 14, 2015 2:14 pm

That makes me happy to hear Jack :).

If you need another Beta tester just leme know, happy to help if i can :).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Francois le Clerc » Sat Mar 14, 2015 2:20 pm

thx Captain Jack......
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Sat Mar 14, 2015 3:38 pm

It's official. We will be opening it soon (in next 25 minutes most probably).

The banks will be operational but many perks are missing. We will add all these major perks till Monday or at worst till Tuesday. Loans will not be possible today but they will be tomorrow (or later today).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Sat Mar 14, 2015 3:38 pm

The current port buy price is sitting at 2905g on the market screen.

With no stock market price is 3000g gold so using the formula Price=Market Price - Market Price * 0.05 i would have expected the price to be 2850g, to get 2905g you need to use 0.0316 not 0.05.

Is this right or am i doing something wrong?

Now its 2910 so 0.03 not 0.05

Market he is 3% not 5%, think that accounts for my error in numbers
Last edited by Shaydo on Sat Mar 14, 2015 3:44 pm, edited 2 times in total.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Sat Mar 14, 2015 3:39 pm

JAck i think you've made us all happy :).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Sat Mar 14, 2015 4:45 pm

Captain Jack wrote:Market Values - Gold Bars
-Minimum sell price of 750.
-Initial formula used: -0.04 * Market Stock + 3000
-Market fee 3%
-1% paid to Nation holding the port per transaction - paid at daily update
-Duke bonus 2.5% on sale (instead of 10% for rest)
-Voodoo bonuses when sold from specific ship types (0.5% per card stacked) max: 2.5%


So, even in the case someone uses all bonuses we will still not be able to manipulate the market with same resources.

Code: Select all
Example for 10 Gold bars of base price: 3000

Player buys 10 bars for the cost of 30,900 gc
Then players loads them to a Large Merchantman with English Indian Company * 5 (Let's suppose he has many fleets doing the automatic trade routes back and forth from a nearby warehouse): +2.5% bonus
He is at least a duke at port sold: +2.5 bonus

So, the price will be:
Base price = 3000 * 0.97 = 2910
For 10 Gold bars: 29,100
From English company: +727,5
From duke bonus: +727,5
Total = 29100 + 727,5 + 727,5 = 30555
From these,  306 gc will be added to Nation Treasury (Luxury Tax).

So, the player, even with the bonuses will have a decifit of 345gc which is still greater than the number donated to the nation treasury (in case someone thinks such a scenario). Do note, that these includes usage of fleets to sell back to same port so it is anyway an unrealistic scenario.


Bottom end is that the bonuses will help negate at large the market fee but not defeat it entirely. After all, this is what we want as the market fee purpose is to ensure that the SAME gold bar is not used to produce profit to the SAME location.

In case we missed something, let us know
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Sat Mar 14, 2015 4:47 pm

The real race now begins for us. We need to finish up all bank parts as soon as possible and then expand as fast as possible to all forthcoming features. We got lots of work ahead.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Roberts » Sat Mar 14, 2015 5:50 pm

How can you deposit money into the bank?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Sat Mar 14, 2015 7:21 pm

was wondering if there are plans to 'seed' the markets with some gold bars ; currently, until some-one somewhere builds a goldsmith, makes enough to expand it to 'profitable' manufacturing level and only then makes some for 'export', there will be a lot of folk unable to do much beyond level 1 buildings until said bars show up in the market ?
-1 : Move to archive.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Sat Mar 14, 2015 8:16 pm

Said bars will not be in the market for a wee while yet i dont think. The smiths that are leveling will likely keep them to boost themselves higher until the time to level exceeds the time to acquire bars. If any are seeded i can almost guarantee they will be all snapped up by a few people to allow them to level faster.
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