Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Wed Mar 04, 2015 11:16 pm

Been thinking about the Goldsmith worker 'pay', as it stands with 1/0.5/0.5 food ports are still favoured. Would it be possible to have it 1 food and either 1 rum or 1 tobacco, this way you give the option of 3 different port types and 2 resources required, would definitely split of the goldsmiths then. I'm conscious that if they all head to 1-3 ports then those ports will always be the lowest stocked ports?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Wed Mar 04, 2015 11:43 pm

equalise it out : 0.5 of each reqd ; that way, no port is more favoured = more spread of production/stock
-1 : Move to archive.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Colchian Niveus » Fri Mar 06, 2015 3:24 pm

What about the option to go premium and buy those buildings with credits?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Colchian Niveus » Fri Mar 06, 2015 3:27 pm

Like 5000 credits for all buildings.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Fri Mar 06, 2015 8:29 pm

I'd be against that idea, this is supposed to be something players work towards over a long period of time. Being able to just buy it would defeat the objective in my opinion.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Roberts » Fri Mar 06, 2015 8:33 pm

+1 to shaydos argument against monkeys idea
-1 to Monkeys idea, as it would put payers ahead of the game as well.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Francois le Clerc » Fri Mar 06, 2015 9:23 pm

lvl to buildings


ur warehouse lvl determines the amount you should pay for each lvl
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Tue Mar 10, 2015 1:25 pm

Goldsmiths functionality is complete.

The final consumption for workers is 0.6 crates of food, 0.6 crates of tobacco and 0.6 crates of rum per worker. In this way,we ensure that food ports do not become a reason to place your hideout. With maximum consumption cost of 28800 crates of a particular resource, you should really consider if you really need to place your hideout by giving precedence to this parameter.

We are now updating the market to work as intended. Then we will need to create the functionality for automatic trade routes to facilitate the extra options (this can be added after hideout release - it will not take longer than a day after all).

These mean that we can finalize bank details starting from tomorrow. I will be updating the relative topic soon.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Colchian Niveus » Tue Mar 10, 2015 3:31 pm

When is it going to be released?
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Tue Mar 10, 2015 4:39 pm

Monkey D. Luffy wrote:When is it going to be released?


I would say 2-3 more days (probably Saturday as it is a good day to release it).

Market Values - Gold Bars
-Minimum sell price of 750.
-Initial formula used: -0.04 * Market Stock + 3000
-Market fee 3%
-1% paid to Nation holding the port
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