-On an update, we think that allowing trade routes to handle sales is something we need to implement. We will give you two options to facilitate this:
a)You select on the fleet whether or not you want it to automatically sell or store.
b)At the goldsmith, you set the minimum price it should sell. If the price drops below this point, the fleets will store instead of selling. This way you will be able to only sell at profit according to your goldsmith level.
-Farms that will produce food later, will of course be able to feed workers. I think that adapting this kind of upkeep for workers (1 food/0.5 rum/0.5 tobacco) can work out for all future worker types. Ship requirement for feeding workers should not be that strong as at some point foot battles will come into the schene. Resource producing buildings are not tied with the map update. They will come sooner than you think but let's stay on our topic for now.
-What will be relevant to the map update is hideout location. The warehouse is part of the problem. You need to consider however that Hideouts are currently using the port warehouses. Let's not worry about this much though, as it is nowhere near. The map update may come soon but the hideout location will most probably come later. TIll then, we will have enough experience on how to resolve this. Hideout location after all will be important for attacking it,something again nowhere near.
-Following your replies, we will allow you to buy gold bars from the hideout port. (Version 1.0)
-As you all see, numbers and formulas are quite challenging as there are many factors that we are forced to guess. The important part is that it seems that we all accept the base mechanisms which I must admit have been a real puzzle so far.
-We have updated resource list cost for bank and goldsmith. The new idea is to make the goldsmith and bank dependant on each other. A goldsmith should require a lot of gold coins in order to be created, which it can borrow from a bank. Perhaps we need to increase pricing for goldsmith more? The bank price has been reduced but the high gold bars cost has been maintained so a banker will have interest to fund a goldsmith in order to expand.
-There are some players who are filthy rich right now who maybe can afford both buildings. We need to make the buildings attainable by more than 2-3 players though. That's our reasoning behind this pricing. This is why we need more feedback from more players on the pricing.
Again, here is the link: http://s2.piratesglory.com/test.php?var=goldsmith