Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Loki » Thu Feb 26, 2015 7:26 pm

Grant101 wrote:That seems reasonable to me, Would take over 1/3 to hide it... But i am not in for making the coding or structure harder but why not a entire day of turn waiting ( 144 turns) To dock one ship?


this would be a bit harsh on the non gold users. Currently the suggestion of 50 turns is a third of the daily total which is a hefty chunk of their turns and would limit the rest of the days usage. To increase it to a day of turns seems severe and could deter players from using the feature or worse
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Francois le Clerc » Thu Feb 26, 2015 9:26 pm

this would be a bit harsh on the non gold users. Currently the suggestion of 50 turns is a third of the daily total which is a hefty chunk of their turns and would limit the rest of the days usage. To increase it to a day of turns seems severe and could deter players from using the feature or worse



good point,however the price to undock could be upped to 15turns
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain meow » Thu Feb 26, 2015 10:17 pm

you have got to be kidding i am not going to wait a day to put a reserve ship in marina
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Francois le Clerc » Thu Feb 26, 2015 10:41 pm

me neither mate il just keep mi fleets anywhere they are for now
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Feb 26, 2015 11:36 pm

144 turns is far too steep... that's the build cost for a capital ship of war... I think the original suggestion of 50 to dock is proportionate and much more rational. I would not object to a cost of up to 25 turns to un-dock.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Fri Feb 27, 2015 2:42 pm

Let's make it 40 turns to dock and 8 to undock.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Fri Feb 27, 2015 2:52 pm

Aye, that's reasonable enough : will there be a limit on number of ships docked, rising with each level-up?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby TheLoveTiger » Fri Feb 27, 2015 2:52 pm

Captain Jack wrote:Let's make it 40 turns to dock and 8 to undock.





+1 That is a good amount to me
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Stan Rogers » Fri Feb 27, 2015 3:06 pm

Danik renoir wrote:Aye, that's reasonable enough : will there be a limit on number of ships docked, rising with each level-up?

I think I read where the level of the marina determines the ship count allowed for safe storage. 1 lvl /ship stored I believe which makes ship storage a very expensive luxury.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Fri Feb 27, 2015 3:15 pm

Stan rogers wrote:
Danik renoir wrote:Aye, that's reasonable enough : will there be a limit on number of ships docked, rising with each level-up?

I think I read where the level of the marina determines the ship count allowed for safe storage. 1 lvl /ship stored I believe which makes ship storage a very expensive luxury.


Indeed, but as the level of safety is so high, that doesn't seem unreasonable to me. Otherwise everyone will park their battle fleets out of harms way all week and life would get rather boring....
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