Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Tue Dec 23, 2014 12:43 am

any new news?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Tue Dec 23, 2014 6:45 pm

Gona guess next year, unless were all in for a nice Christmas present :).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Hollywood » Tue Dec 23, 2014 8:51 pm

Yep... I'm gonna also guess next year.... Cause as far as I know Santa doesn't stop in Avonmora!!
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Casinova » Tue Dec 23, 2014 10:27 pm

Well I say guess next year too....our christhmas tree is not big enough to hold all of that...sob,sob.
I AM HONEST IN LIFE ,BUT IN GAMES AM A VICIOUS PIRATE.

Sail away or Sink slowly anyway you losin MoW to me would rock my world.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Thu Dec 25, 2014 1:19 am

Can we atleast have some words of hope and encouragement from admin for christmas ?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Fri Jan 02, 2015 8:26 pm

We need to take a final decision on how market will work. After this discussion here, there are two options I believe:

Core Design
-=-=-=-=-=-=-=-
-Every port can buy and sell gold bars.
-Players must specify whether they want to trade gold bars or resource in their automatic trade routes (default: resource, once gold bars end -> resource).
-Every sale transaction results in 25% reduction of gold bars amount that are stored in the port.

Option #1 (strict market rules)
-=-=-=-=-
-All markets communicate with each other. This mean that the price is controlled throughout Avonmora. For example, overselling Gold Bars to Tortuga will mean that Akrotiri most probably will have a better price (far away).
-We will use something among the lines of the "divisions" system. Something like a global price for gold where ports according to their reserves, will offer a fluctuated price (fixed percentages - 21 divisions). This "global price" will be standard and it will be standard according to total reserves in player warehouses (we will scale it off this metric, starting at 2000 gold at 0 and dropping as the reserves grow in number).



Option #2 (age of gold)
-=-=-=-=-=-=
-Ports do not really care for the reserves of other ports. They care for their own reserves... and price.
-Ports act on their own, trying to make a profit for themselves, therefore they use bigger gap in their buying and selling prices than option #1.
-Price fluctuates with time. What defines their price over time is their own history.

Here is an example (as this idea has not been presented before):

Let's say we are in Tortuga.
->Player 1, buys 1000 crates -> price rises (We will see the details of the % fluctuation)
->Player 2,buys 200 crates -> price rises
->Player 3, sells 500 crates -> price drops
..
..
..
->Player 10, sells 100 crates. -> price drops

At the top of the hour, the market price fluctuates based on the last 10 transactions. In our example, the total clean is that the port has lost 600 crates. Therefore the price will rise as the port needs to attract more resources (in its own mind).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Jan 02, 2015 9:05 pm

not sure. haven't played long enough for a good opinion.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Kart » Fri Jan 02, 2015 11:08 pm

On the surface I like option 2 better.
However, if everything is laid out so we understand it I think we could adjust strategy to either option.
There will be a slight learning curve either way.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Big Brother » Fri Jan 02, 2015 11:13 pm

Number 1 in my opinion, only because it would make it easier for a newer player to buy or sell bars of gold. If it were based on individual ports it would become more of a Pay 2 play game with the leaders of such countries as Spain and such taking all the ports and then manipulating the market in some form....
The dead may not tell tales, but they certainly have one.

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Fri Jan 02, 2015 11:21 pm

I am shocked you could think that of us...
-1 : Move to archive.
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