Hideout HQ - Special Buildings - Gold Resource

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Painmaster » Mon Nov 10, 2014 4:31 am

Sir Henry Morgan wrote:Here is another item to consider... It will take alot of work to get to level 20. Then, once those bars are made, they have to be moved to the port and sold for profit. If I understand correctly, those prices are going to change hourly and every time someone makes a sale. It will also be a staggered sale price - so much for the first say 100 bars, less for the next 100 bars, etc. Prices might also be adjusted every 6 hours on top of all that - the markets will be "live."


1. if the markets are going 'live', would this only apply to the gold bars, or every other kind of resource as well?

2.technically, if the market for gold bars is going 'live', then shouldn't it update more than every 6 hours?I was thinking maybe every 3 or 4 hours instead, as it would make it seem more realistic
In the beginning, the world was created. This has widely been regarded as a bad move.
User avatar
Painmaster
 
Posts: 311
Joined: Wed Apr 02, 2014 12:58 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Henry Morgan » Tue Nov 11, 2014 6:19 pm

Captain Jack wrote:Here is a sample on how price will fluctuate on a real case scenario.
Let's take Tortuga port. It currently has 0 gold bars and it currently buys gold bars at 2000 gold coins, As a result, it sells at 2200.

Player Mohammed switches to the market of Tortuga. He can't buy any gold bars because there is none there. He has however about 350 gold bars. 300 in his warehouse and 50 in his ships.


(Note: We have thought to change the price 1% per 100 gold bars traded. We will use this value for the example. It is not a final idea)

So, he chooses to sell 50 gold bars from his ships to the market. The market will pay him 2000 * 50 = 100 000 gold coins and will take the 50 gold bars.
It will continue selling at 2200 gold coins and buying at 2000. However, it will now remember that it will switch price if it gets 50 gold bars more.

So, Mohammed chooses to sell another 200 gold bars. This time the pricing will go as following:
-Market will pay 2000 * 50 = 100k for the first 50 gold bars.
-Market price will drop by 1% to 1980
-Market will pay 1980 * 100 = 198k for the next 100 gold bars.
-Market price will drop by 1% to 1961
-Market will pay 1961 * 50 = 98050 gold coins
So Mohammed will receive a total of 100 000 + 198 000 + 98 050 = 396,050 gold coins for this sale.


The same procedure will be followed in all trade routes.

Perhaps an addon trick may be needed to fluctuate prices beyond the initial mark. One idea is to increase gold bar price equally, 1% at every port, every 6 hours. Another idea is to create a set of rules on which prices to raise, which to keep the same and which to drop.

One such set of rules could be (maximum of 1 rule applied in each port, priority order):
-Increase price at ports which has 0 stock.
-Increase price at ports which stock decreased in last 6 hours.
-Decrease price at ports which stock increased at last 6 hours.

The increase can be the same and it can be defined to 1% or 200. Whichever is smaller when dropping or whichever is higher when increasing.

Your feedback will be appreciated.



Here's some of the ideas that Captain Jack had on price fluctuations/changes - this is where I got my 6 hour idea from, but as you can see, there may be much more to it than just the 6 hour change.
User avatar
Sir Henry Morgan
 
Posts: 600
Joined: Wed Apr 11, 2012 4:55 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby MAjesty » Wed Nov 12, 2014 3:15 am

is there any kind of ETA here, or is this in indefinite discussion for now.
User avatar
MAjesty
 
Posts: 621
Joined: Sun Dec 16, 2012 3:15 pm

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Thu Dec 18, 2014 10:35 pm

+1 on ETA
User avatar
Barnabas Sackett
 
Posts: 216
Joined: Fri Aug 29, 2014 5:45 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Warrior » Fri Dec 19, 2014 1:49 am

+1 for the release tomorrow :lol:
Want to trade ships or voodoo cards or whatever, just contact me in-game.
User avatar
Warrior
 
Posts: 396
Joined: Fri Feb 07, 2014 1:31 pm

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Grogggy » Fri Dec 19, 2014 2:12 am

jesus, scared me...thought you meant tomorrow....

hey how about a little heads up before this one? I know I have a lot of questions. I know you told people to hoard mc and ej cards at one point--does that mean all 60's go back to scratch or something?

Not panicking or anything, just suggesting u smooth any rollout by publicizing any really radical changes before hand.
User avatar
Grogggy
 
Posts: 902
Joined: Fri Oct 04, 2013 4:29 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Dec 19, 2014 3:31 am

+1
User avatar
Barnabas Sackett
 
Posts: 216
Joined: Fri Aug 29, 2014 5:45 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain meow » Fri Dec 19, 2014 4:43 am

wait gold is available? and how does one go about finding said gold bar?
User avatar
Captain meow
 
Posts: 385
Joined: Tue Oct 28, 2014 11:42 pm

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Dec 19, 2014 5:43 am

you have to ask groggy for permission.
User avatar
Barnabas Sackett
 
Posts: 216
Joined: Fri Aug 29, 2014 5:45 am

Re: Hideout HQ - Special Buildings - Gold Resource

Postby Warrior » Fri Dec 19, 2014 7:47 am

Grogggy wrote:jesus, scared me...thought you meant tomorrow....

Wow Groggy got scared by Warrior !!! Well t's time for all the others to fear me :lol:. N' fyi groggy, I just said that, if tomorrow is tah release of tah new updates, then I support t'. I know that t's not gonna happen. Just a joke :lol: I think ye all gotta buy me some rum for this nice joke :lol: Rasec gave +1 ETA, which I think would discourage, us if tah updates r not gonna happen at that time... So just t' mock him I said that +1 for update on tomorrow. :lol:
Know wat, i'm laughing at my own joke :lol: : Groggy got scared :lol:. I'm tah fiercest of pirates n' just me words can strike fear :lol:

Btw, i'd like t' know where CJ said to have some mcs and ejs before the update...
Want to trade ships or voodoo cards or whatever, just contact me in-game.
User avatar
Warrior
 
Posts: 396
Joined: Fri Feb 07, 2014 1:31 pm

PreviousNext

Return to Implemented

cron