Value of a Credit

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Re: Value of a Credit

Postby Synzon » Mon Feb 10, 2014 3:33 am

However, a generosity does not generate new gold, but instead transfers it. In all honesty, a credit is only worth gold if the person using it uses it wisely.
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Re: Value of a Credit

Postby Sir Henry Morgan » Mon Feb 10, 2014 6:15 am

I do see you premise, as the gold value never changes concerning the Generosity curse- yet buried treasure and hidden treasure holds the same feature.

I agree that the Buried Treasure numbers would be to small for larger players, but would not the Generosity numbers be out of line for smaller players?

Also remember that what the card can do creates its worth - just because a voodoo card at 4.5 credits can transfer 500,000 gold does not make the credit worth 111,111 gold. The curse is worth 4.5 credits because of what it can do for its possessor - it transfers a good chunk of gold from his treasury to someone else's treasury. If you don't have 500,000 to give away and only one credit, 2500 gold coin looks like a bargain.

The point I am trying to convey is 111,111 gold coin may be the value you place on a credit - for others, it would be a credit for 2500 gold, The value depends upon what you need the credit for, or what you need the gold for. The beauty of it is ye both would be right.
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Re: Value of a Credit

Postby Grogggy » Mon Feb 10, 2014 9:17 am

Roi, I did start this question in my thread a week before you posted this, so you know, I would say I'm interested in the topic.

When Joe Boot casts a million cards, breaks to mindbars, does a bunch of ambushes just to steal some BOW's, clearly the scales are so unbalanced its obvious that the "losing" party isn't the one who lost ships. I suppose Morgan's point of relativity is valid here, Joe didn't appear to care about his rare voodoo cards, only revenge. Objectively though we can still say more resources were expended in that case than either the reward or the revenge.

Cap D and You and Lord Av (?) are more clearly the victor probably last night. I lost lg frig 4,4,7,8 and reg frig 10, pretty awful. I give up on captial ships, I swear. And lets see you spent 9 Booty Masters, 3 Ambushes, 3 HN, 3 FUG, worms, disfavor, spy, enlightened vision and a few assorted nuicance cards.

Objectively, I'd give the nod the evil empire in that exchange. In Morgan/Einstein Relativity world, a little closer--I considered the lg frigs expendable and had made my point by hitting the unhittable Morgan trade juggernaut. The cards although not staggering, I don't know if you gave me those cards (I'm free to play here boys) I think I would be able to do a lot better--at least some SOL (10). At the very least one could argue using 9 BM's on the right targets would alone yield more....
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Re: Value of a Credit

Postby Ticktock » Tue Feb 11, 2014 4:10 am

what does ANY of that have to do with the value of a credit? again, all you can seem to talk about is what happens to you in the game....

The value of a credit is not determined by the card behind it, it's the intrinsic value on the market, say I sell a Levi for 35 creds, it has the potential to cause up to 5m in damages that's roughly 150k a credit for just this instance, now the value of the card itself has absolutely nothing to do with how much was payed for it but rather, what someone was willing to pay to either use the card themselves, or simply just to keep it out of the hands of others, some will pay more, some will pay less it's all up to the user... if an accurate cred-gold ratio is to be made... it should be based on ship value, as that is really the only baseline pricing in the game that doesn't have many differentials, whether you factor in your ship upgrade discounts or not into that formula is up to the maker but i'd say a fair way of doing it is to use an account that has no country ties, and pays full price for upgrades,crew,cannon, everything your ship would come with when being prepared for battle... anyways, that's my 2 cents
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Re: Value of a Credit

Postby Mohammed » Tue Feb 11, 2014 3:08 pm

Roileon wrote:All of those though vary in how much it gives a person while Generosity doesn't vary.



i completely agree with roileon on the value of credit


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Re: Value of a Credit

Postby Grogggy » Tue Feb 11, 2014 4:43 pm

Seriously, I am trying to be constructive. My use of my situation is because its an interesting case study.

What if we took out credits and just gave a max cash value for each card?

Like an Ambush could tops get you what, 1 MOW (10)? So it would have that max gold value.

Generosity is still as Roi puts it out, but wouldn't be the bench mark for every other card (which maybe is Ticktocks "point?").

So a BM is potentially limitless, but in fact has a hard cap of the most money anyone is carrying at a given moment. Joe B slings around 40 mil or so, anyone higher consistently?

Maybe some of you more knowledgeable people (I don't deal in MOW's) could make a list of the popular voodoo cards with their "MAX GOLD VALUES"

Is that constructive?
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Re: Value of a Credit

Postby Roileon » Wed Feb 12, 2014 12:49 am

Still though, you guys are saying how much "potential" damage thus value a credit could have. I completely agree with SHM on relativity in which case the value of a credit depends on whether you are a larger or smaller player. I agree with Ticktock (wow once in a lifetime type of thing) when he says, "The value of a credit is not determined by the card behind it, it's the intrinsic value on the market..." That's completely valid and is where the value of a credit fluctuates, which brings back to the value of a generosity card also fluctuates as the market fluctuates and the gold amount/ inflation changes. Any trades I do will set the base value of a credit based on the generosity card. As for a universal value, it truly is relative to who you're trading with. As of my last calculations, I will be trading at 111,111gold per credit.
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Re: Value of a Credit

Postby Grogggy » Wed Feb 12, 2014 12:58 am

4 credits=50 turns, one could argue nearly limitless potential of 50 turns--or does it have a limit? That ought to test the mathies out there....

I think Roi 111,111 is awesome, but its like Herman Cain's 999 plan--its all about numerlogy and not enough about fact. respect though, it is certainly a logical start.
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Re: Value of a Credit

Postby Captain dungeness » Wed Feb 12, 2014 4:58 am

I hold that the value of a card isn't based on the market at all. The market simply shows who values the card the highest and has the credits to back it up. The value of each card is different for each player and therefore the value of a credit is determined by each player's total card valuation.

I figure my gold-equivalent-for-each-credit is closer to 250k+ since I tend to have the gold I need but I'm always looking for more credits. For me, a party card can get me more gold than an EJ by far. So I am more likely to base my valuation of a credit off the gold income I get from party cards (my best way to turn credits into gold). Whereas other players choose to value their credits based on EJs which might be the easiest method for them to convert credits into gold. These players need to hold onto their gold so their gold-equivalent-for-each-credit is a lower number than it is for me.

It seems to me like each player will have a different number depending on how they use credits and play the game. Each person who has posted seems to have an entirely valid argument as to how they value credits compared to gold. My guess is that large traders will ALL say a credits is worth relatively more gold (probably greater than 150k+ gold) simply because of party cards. I'm guessing most pirates will value a credit at a lower gold number (<150k) because they don't use party cards and spend credits on voodoo that is not guaranteed to give them gold.

Groggy just brought up a really interesting point. 4credits=50 turns or 15credits=288 turns (spread over 2 days). So 1 credit= about 18 turns which can be valued as 4.5 plunders or 2 ambushes for pirate OR instant travels/voodoo casts for a trader. The possibilities are too vast to write out. And I think it's great how differently players can value credits so differently based on their own play style.
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Re: Value of a Credit

Postby Roileon » Sat Dec 05, 2015 10:31 pm

Bump. Now that this is again a valid question
It seems like my original prediction under-estimated how bankers would truly value a credit.

Right now, the Avonmora Capital Bank values credits at the highest rate of 175,000. Anyone looking to buy should buy and invest in the Avonmora Capital Bank.
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