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Hostile Natives is overbalanced
Posted:
Wed Nov 23, 2022 4:44 pm
by Bennon
Hostile Natives is discouraging trading and limiting growth for the game, the current situation has various actors casting multiple HN's so that others can crush the fleets of small and mid sized traders. This is creating an environment where new players are unable to grow, more advanced players can fight back in other ways but for noobs this makes fewer paths to progress in the game and makes it less fun overall.
Mindbar (>18cr) is too expensive for new players so I don't count that as much of a solution. especially when HN's are extremely common (129 on market currently at ~1.9cr)
Limiting stacking of HN's to one per caster would encourage group strategy and slow down the rampant abuse of this voodoo in the game.
what say you?
Re: Hostile Natives is overbalanced
Posted:
Wed Nov 23, 2022 5:11 pm
by Lil Lola
Everyone in game should raid everyone. Much easier
Re: Hostile Natives is overbalanced
Posted:
Wed Nov 23, 2022 7:00 pm
by Schwarzbart
I'd say make them a rare Curse, they are ridiculously cheap.
Re: Hostile Natives is overbalanced
Posted:
Wed Nov 23, 2022 7:44 pm
by Lil Lola
Well that's FOJ and way suckier then HNs.
Re: Hostile Natives is overbalanced
Posted:
Wed Nov 23, 2022 11:12 pm
by Stan Rogers
Schwarzbart wrote:I'd say make them a rare Curse, they are ridiculously cheap.
Re: Hostile Natives is overbalanced
Posted:
Thu Nov 24, 2022 12:24 am
by Dmanwuzhere
Re: Hostile Natives is overbalanced
Posted:
Thu Nov 24, 2022 1:20 am
by DezNutz
Hostile Natives are not over balanced.
Plunder is both a basic and fundamental part of the game and one of the primary means for Pirates to gain profits.
Hostile Natives is the most basic means for a player to cause another players moving fleets to gain sufficient danger for plunder attack.
There are numerous ways to defend/protect and counter them.
If you are being "raided" multiple times, there is likely something that you are doing that is causing you to be a preferred target.
My guess would be that you have hundreds of trade ships with only a cheap tail as protections. That is a prime target for raiders. Lots of ships and fleets, that are easy to defeat.
As you are a member of an active guild that has several players who are extremely knowledgeable on both raiding and defending against, it would be who of you, to reach out in your guild and see what can be done to fix your setups, instead of asking for the game to be changed for your benefit.
Remember the name of the Game is Pirates Glory, not Traders Glory.
Re: Hostile Natives is overbalanced
Posted:
Thu Nov 24, 2022 1:36 am
by Lil Lola
^^^^ this is everything!! For goodness sake, this is the whole plot of this game! Y'all are getting a little ridiculous over the loss of a day's pay not including what is made in plantations or in the resource market. Not like any ships are being stolen. You will get back what is lost in time and then some. Try actually being supportive and helping him out instead of complaining over the forums.
Re: Hostile Natives is overbalanced
Posted:
Thu Nov 24, 2022 2:07 am
by Mack
It is planned to have trade be a bigger part of the game, right?
Re: Hostile Natives is overbalanced
Posted:
Thu Nov 24, 2022 2:49 am
by Lil Lola
Well, Mack Don't the traders feed the raiders? So they have to be big. Kind of like a symbiotic relationship. Or like vampirism lol.