The problem with plantations
Posted: Thu Nov 26, 2020 1:43 pm
An inreasing number of players are running plantations across Avonmora, filling the acres in every port. Yet, while I think the idea that the players should produce the goods in Avonmora is a good one, I think plantations have some problems.
First, I think we can all agree that plantations can make a lot of gold. They can be a source of a very high income. However, unlike for trading, there is no risk associated with this high income. We need the connection between risk and income. The higher the income, the higher the risk should be. And this should be the case no matter how expensive it is to get that income. Even if the one time investment is very high, once that is made, there should be no such thing as a risk free, high source of income. In short: We need a way to attack plantations.
To make matters worse, it is even possible to run plantations without a single fleet. Sure, they need a small amount of goods to function, but that is only a very small amount, and it can be bought from others if needed. Unlike gold bars, goods produced at plantations can be sold at the port where they are produced, so one does not need lots of fleets to transport them to other ports. In fact, for players with max warehouse tycoon, One is actually able to buy goods at the port (using Western India cards) at a LOWER price than what one sells them for.
So. Plantations are introduced. Let's call it version 1.0. It is now established, and we can see that it needs to change. It is time to find out how plantations version 2.0 should work. And that version desperately needs to include some risk. Some way to attack plantations.
First, I think we can all agree that plantations can make a lot of gold. They can be a source of a very high income. However, unlike for trading, there is no risk associated with this high income. We need the connection between risk and income. The higher the income, the higher the risk should be. And this should be the case no matter how expensive it is to get that income. Even if the one time investment is very high, once that is made, there should be no such thing as a risk free, high source of income. In short: We need a way to attack plantations.
To make matters worse, it is even possible to run plantations without a single fleet. Sure, they need a small amount of goods to function, but that is only a very small amount, and it can be bought from others if needed. Unlike gold bars, goods produced at plantations can be sold at the port where they are produced, so one does not need lots of fleets to transport them to other ports. In fact, for players with max warehouse tycoon, One is actually able to buy goods at the port (using Western India cards) at a LOWER price than what one sells them for.
So. Plantations are introduced. Let's call it version 1.0. It is now established, and we can see that it needs to change. It is time to find out how plantations version 2.0 should work. And that version desperately needs to include some risk. Some way to attack plantations.