Basic Game Paths
Posted: Thu Feb 28, 2019 3:01 pm
Hello, Avonmora
I have been pondering our flagship suggestion and got me thinking about game paths. I have only the basic game paths to discuss, as the more advanced paths are to be covered later.
Three Basic Paths: Trader, Noble, Pirate
The paths are not chosen immediately at creating your character. Instead, they are completed after you complete the tutorials. A mission will appear to choose your path, which will lead you to a menu of all existing paths, both locked and unlocked. This will be found in the governors link in the Court.
The locked paths are the advanced paths, however, I am only going over the basic paths. Advanced paths are for another post.
Basic perks for TRADER starting out:
Trade ships have an additional 10 crates space. Stacks with ship traits
Trade ships have 5% faster travel speed
Basic perks for NOBLE starting out:
5% increase in influence earned from port buildup. Stacks with tech
Additional 5% attack roll with war ships and 5% defense bonus with war ships. Stacks with voodoo. 5% additional defence bonus if attacked by a pirate.
The basic perks for PIRATE starting out:
War ships are 5% faster in travel and 10% faster in PVP and NPC battles. 10% attack roll and defense bonus in PVP if battling a trader. 5% increase attack roll increase if fighting every other game path EXCEPT Pirate hunter.
Additional 2 skirmish points added daily. Earn fame at update based on plundering and skirmishing. Not defined in numbers yet.
If a player changes paths, they must wait 7 days before changing their path again after choosing their path. A player can change their path anytime if they are not in a cool down state. This is only for basic game paths.
I have been pondering our flagship suggestion and got me thinking about game paths. I have only the basic game paths to discuss, as the more advanced paths are to be covered later.
Three Basic Paths: Trader, Noble, Pirate
The paths are not chosen immediately at creating your character. Instead, they are completed after you complete the tutorials. A mission will appear to choose your path, which will lead you to a menu of all existing paths, both locked and unlocked. This will be found in the governors link in the Court.
The locked paths are the advanced paths, however, I am only going over the basic paths. Advanced paths are for another post.
Basic perks for TRADER starting out:
Trade ships have an additional 10 crates space. Stacks with ship traits
Trade ships have 5% faster travel speed
Basic perks for NOBLE starting out:
5% increase in influence earned from port buildup. Stacks with tech
Additional 5% attack roll with war ships and 5% defense bonus with war ships. Stacks with voodoo. 5% additional defence bonus if attacked by a pirate.
The basic perks for PIRATE starting out:
War ships are 5% faster in travel and 10% faster in PVP and NPC battles. 10% attack roll and defense bonus in PVP if battling a trader. 5% increase attack roll increase if fighting every other game path EXCEPT Pirate hunter.
Additional 2 skirmish points added daily. Earn fame at update based on plundering and skirmishing. Not defined in numbers yet.
If a player changes paths, they must wait 7 days before changing their path again after choosing their path. A player can change their path anytime if they are not in a cool down state. This is only for basic game paths.