Page 1 of 2

Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 3:09 pm
by Captain Jack
Direct copy paste from my list. For voodoo, more cards/obtaining methods ideas exist but let's start with the easy part.

Ships Revision
-------------------------------------------------
Sloop +10 Cargo,-10 crew
Galleon -5k base price
Merchantman -2 cannons,-5k base price, -15 Crew
L.Frigs +10 Gold Bars cost,base price


Voodoo Revision
-------------------------------------------------


Card Updates
-----------------------------------------------------------------------------------------------------------------------------------------------
Blacklist -> From x2 turns to x1 (1 turn less per cast)
Hostile Natives -> From 8 to 6 turns, Duration to 12hours (from 24)
Hostile Waters -> From 8 to 6 turns
Call the Kraken -> From x5 turns to x4 (1 turn less per cast)
Lazy Craftsmen -> Stack 3, Effect increased by 10 (total 20 turns per card)
Human Rights -> From 3 to 5 turns
Rotten Food -> +Reveals type of destroyed crates, From 3 turns to 2 turns.
Spy Network -> From 5 to 3 turns
Terrorize -> Duration to 48h (from 24)
Treasure Fleet -> From 5 turns to 4


Cards Availability Changes
-----------------------------------------------------------------------------------------------------------------------------------------------
Hidden Treasure -> Unavailable from Boosters
Antagonize -> Unavailable from Chests

Voodoo Storm -> Unavailable from Boosters
Enlightened Vision -> Unavailable from Boosters

Rotten Food -> Unavailable from Boosters

New Cards
-----------------------------------------------------------------------------------------------------------------------------------------------

Target New Cards total: 21
+4 Common
+7 Uncommon
+10 Rare

Re: Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 3:15 pm
by Grimrock Litless
Can you change Treasure Fleet so people can easily multi cast with it?

Re: Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 3:37 pm
by Admiral Nelson
+1.

However, in my opinion theres a huge difference between Hostile Natives and FoJ.

Hostile Natives should be turned down to 3 turns per cast.

And FoJ should remain at 8. (As its one of the most destructive cards in the game).

In my opinion, of course.

Re: Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 4:30 pm
by Shadowood
Older suggestion of mine. Had some decent feedback.

viewtopic.php?f=4&t=3743&hilit=Voodoo+Pack#p53128

I was thinking on some more credit sinker ideas today and thought an adjustment to the Voodoo Pack System could be one idea.

I was thinking about having 3 "tiers" of packs. Bronze, Silver, Gold.


Bronze: 20 Credits (would be the current buy)
15 Cards
10 Common
4 Uncommon
1 Rare

Silver: 30 Credits
12 Cards
6 Common
4 Uncommon
2 Rare

Gold: 40 Credits
8 cards
2 common
2 Uncommon
4 Rare

By design, as the packs go up in class, the amount of cards lower for high credit purchase. But you have a chance at some more rares.
Just an idea as I have never seen this suggestion before. I tried searching for it but didn't find it.
The credits and card amounts are up for debate too. Is this a good idea?

Re: Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 4:32 pm
by Shadowood
I support all of the suggested ideas above with one exception.

CJ, a while back you had posted that all ships (minus howker/cutter) would have a gold bar(s) cost to build. I would like to see this happen.

Re: Ships/Cards Revision

PostPosted: Fri Sep 28, 2018 5:28 pm
by Captain Jack
We can always revise later. With plantations, gold bars price has risen and their stocks keep falling. So, with current metrics, we might even run out of gold bars as currently, demand is higher than supply. Therefore, this is not a good time to add more gold bars to ship building.

Brig ships family is a bit weakened but we can help it with chances % for a trait that suits them.

For cards, we have some other worthwhile discussions that are worth our time:
Voodoo Cards Expansion
New Voodoo Abilities Discussion By Grimrock, I already asked him if he can come with a suggestion to proceed his initial ideas.

The good news is that such revisions/addons are always easy to implement and require much less work than entirely new features like Plantations. So it is a matter of getting the right decisions in the forums.

Re: Ships/Cards Revision

PostPosted: Sat Sep 29, 2018 9:02 am
by Dejanira
Cutter +10 cargo? To stay even with Sloops.

Re: Ships/Cards Revision

PostPosted: Sat Sep 29, 2018 9:18 am
by Meliva
for a potential trait for the brig family I think would be good would be something to boost royal fleet auxiliary and emergency call.

It could be called something like "superior support ship" or just superior support, and could have the following benefits.

On a normal Brig it doubles it's worth to the voodoo. So 4 Brigs with SS trait would work the same as 8 Brigs without it.

On a brig of war, it enables it to function the same as a normal brig. So a brig of war with the SS trait would give one point to the voodoo-same as a normal brig.

Re: Ships/Cards Revision

PostPosted: Sat Sep 29, 2018 1:33 pm
by Vane
It is already possible to increase RFA and EC by simple having more brigs. I would like to see something to actually make them viable as a moderate war ship. Brigs were quite common as privateers and naval ships.

Perhaps a tech for the Brig Family. Galleons got one and this made them much more useful to those who invested. Even using the same buffs is practical. Brigs were often preffered due to easy maneuverability and they were quite speedy, also often outfitted for war or pirating. A hull and speed buff to them would be great if one wanted to spend the time and coin.

Re: Ships/Cards Revision

PostPosted: Sat Sep 29, 2018 2:18 pm
by DezNutz
Charles Vane wrote:It is already possible to increase RFA and EC by simple having more brigs. I would like to see something to actually make them viable as a moderate war ship. Brigs were quite common as privateers and naval ships.

Perhaps a tech for the Brig Family. Galleons got one and this made them much more useful to those who invested. Even using the same buffs is practical. Brigs were often preffered due to easy maneuverability and they were quite speedy, also often outfitted for war or pirating. A hull and speed buff to them would be great if one wanted to spend the time and coin.



+1 Currently Brigs serve no real purpose outside of Royal Fleet Auxiliary. A buff to the class would be welcoming.