New feature discussion: ic extension
Posted: Fri Nov 09, 2012 1:22 pm
Greetings,
(IC stands for In - game - Character)
Currently, you all have an in-game character.
-It has a name, an avatar, an id.
-He can travel to ports, romance with daughters, cast voodoo, command ships, join a nation, work as a porter, join guilds etc.
How about a character that would also be able to learn certain abilities and skills, relevant to material production,adventuring and in the future battle,voodoo casting etc ?
This idea is not exactly new and the timing I chose to refresh it in the forums is not random. It has to do with certain features ahead, such as the Hideout, the Treasures feature and the Banks feature.
Especially at this point, we want to mess with material production. As you all know, we got 7 resources in Avonmora and an 8th will be soon added (gold). Currently, only 4th are needed in ship building, the rest are unimportant and can only be used for trading. However, no one uses them anyway. We want to give the ability to players to create materials and also use the unused materials for certain bonuses.
Regarding material production:
-Character skills will be learned for a gold fee (different ports will teach different skills) and will be improved only through usage (so the more you mine, the better miner you become).
-By adding a mining skill to a character, this character will be able to go to a port which produces Iron and spend his TURNS in order to get IRON. The better his skill, the better the production per turn. If he ALSO has an IRON Workshop in his Hideout, he could help his rate even more. And the better this workshop, again the better the skill.
-Then the iron produced in this way, will be stored in the player's warehouse at the port. From there, he will be either able to sell it DIRECTLY and IMMEDIATELY to the PORT (something not possible now) but to a price lower than the lowest IRON price (ie, 8 gold per crate) or trade it with his ships for even better profit (the code for this already exists as you can already choose to empty a warehouse first).
At a LATER version:
-Currently production is automatic and happens daily. We also got a voodoo card called Fertile lands that is currently responsible for extreme manipulation of trade routes. We could add player production and limit the automatic one. If everything goes well, in the future, automatic production could be turned off entirely.
-We could make it possible to even buy any resource you want from a port, if it has enough stocks based on player trade routes. So every market will have rooms for profit as you will be able to buy and sell from your warehouse directly to the port market. Such an action however will need careful planning and should be excluded from the entry version. If we implement such a way, then only resources that are CONSUMED will leave the game and this would mean that in the same time we would need to pause automatic production.
Just a couple of ideas, out of the countless that we could consider for such a system.
There are dozens of skills and abilities we could consider for characters, but as an entry version we should limit our thinking to crafting/production skills. The hideout feature and buildings it will allow can be our starting points for these.
I think this entry description is enough for now. I am very interested for your feedback.
+1 Discussion
(IC stands for In - game - Character)
Currently, you all have an in-game character.
-It has a name, an avatar, an id.
-He can travel to ports, romance with daughters, cast voodoo, command ships, join a nation, work as a porter, join guilds etc.
How about a character that would also be able to learn certain abilities and skills, relevant to material production,adventuring and in the future battle,voodoo casting etc ?
This idea is not exactly new and the timing I chose to refresh it in the forums is not random. It has to do with certain features ahead, such as the Hideout, the Treasures feature and the Banks feature.
Especially at this point, we want to mess with material production. As you all know, we got 7 resources in Avonmora and an 8th will be soon added (gold). Currently, only 4th are needed in ship building, the rest are unimportant and can only be used for trading. However, no one uses them anyway. We want to give the ability to players to create materials and also use the unused materials for certain bonuses.
Regarding material production:
-Character skills will be learned for a gold fee (different ports will teach different skills) and will be improved only through usage (so the more you mine, the better miner you become).
-By adding a mining skill to a character, this character will be able to go to a port which produces Iron and spend his TURNS in order to get IRON. The better his skill, the better the production per turn. If he ALSO has an IRON Workshop in his Hideout, he could help his rate even more. And the better this workshop, again the better the skill.
-Then the iron produced in this way, will be stored in the player's warehouse at the port. From there, he will be either able to sell it DIRECTLY and IMMEDIATELY to the PORT (something not possible now) but to a price lower than the lowest IRON price (ie, 8 gold per crate) or trade it with his ships for even better profit (the code for this already exists as you can already choose to empty a warehouse first).
At a LATER version:
-Currently production is automatic and happens daily. We also got a voodoo card called Fertile lands that is currently responsible for extreme manipulation of trade routes. We could add player production and limit the automatic one. If everything goes well, in the future, automatic production could be turned off entirely.
-We could make it possible to even buy any resource you want from a port, if it has enough stocks based on player trade routes. So every market will have rooms for profit as you will be able to buy and sell from your warehouse directly to the port market. Such an action however will need careful planning and should be excluded from the entry version. If we implement such a way, then only resources that are CONSUMED will leave the game and this would mean that in the same time we would need to pause automatic production.
Just a couple of ideas, out of the countless that we could consider for such a system.
There are dozens of skills and abilities we could consider for characters, but as an entry version we should limit our thinking to crafting/production skills. The hideout feature and buildings it will allow can be our starting points for these.
I think this entry description is enough for now. I am very interested for your feedback.
+1 Discussion