Limited Professions
Posted: Wed Oct 28, 2015 7:38 pm
Wolfie wrote:I agree stan it would be interesting to see collaboration between those two and feature like trade between ppl who wants to provide weapons and ppl who wants to build ships like me I know I would be happy to buy weapons so that I can put my mind on ship and not to worry about weapons if I can buy it. And it would be interesting and game wouldn't be based on three kinds of ppl privateers,merchants and pirates
This post from another thread got me thinking. I meant for it to go into the thread "what would you like to see in the game?" but i could not locate it, thus the new suggestion.
I think we need limits on the number of professions one can indulge in. For the purpose of this lets say the limit is 2. This would mean any player can only partake in 2 professions of choice as they appear. By only being allowed 2 jobs, that player would only be allowed to build the building in the hideout which corresponds to that profession. Professions can be changed at anytime by giving up the chosen profession to release and choosing a new one. In order to switch, your current building associated with the profession you gave up will be demolished back to 0 and you would need to rebuild it should you wish to return.
(I understand the idea of demolishing your building may be less than ideal at first but this would be to prevent switching a career for a while and only being locked out, then switch back and be ready to go, essentially defeating the purpose of limited careers in general.)
Profession examples and their buildings
Banker - Bank
Goldsmith - Goldsmith
Shipwright - Shipwright
Voodoo Doctor - Witch Hut
ect. as they appear. (Academy would be generic between all but certain research can be limited)
This would stop the most powerful players from building everything up and monopolizing / controlling all the markets and making it near pointless for the other players to even want to begin building. Would make gold bars (soon used for just about everything) more valuable and rare. Promote relationship building and deals between players. Limit the number of banks preventing players from using there own level 1 or 2 simply to store their own gold. The list of pro's could go on in my mind .
+1 Discussion