by Haron » Tue Oct 25, 2016 7:46 am
What happens when the port control changes is indeed an important question.
Another important issue: I am against anything that can "auto-attack" targets based on hostility. A nation navy will be much harder to attack than if a player from that nation attacked you himself. I say if the council of a nation wishes to punish players with high hostility towards their nation, there are already plenty of ways to do this. They could attack him themselves, they could hire someone to attack him for them they could put up a bounty, or they could simply smack him with voodoo without exposing their fleets. I do NOT like anything, whether forts or "national navies", which will be going after players based on their hostility rating.
There are some other details regarding "national navies" as well (two examples: The voodoo rules suggested would definitely need tweaking, and if you DO plunder it, how much gold does it have - the national treasury?), but I remain sceptical to the concept itself. I would like to see some examples of how people see this being used, and why it would benefit the game. I believe this would simply result in even LESS action than we already have, because people would be reluctant to gain hostility towards the large nations. That would definitely NOT be for the good of the game.
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