Fishing Tweaks

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Fishing Tweaks

Postby Most Lee Harmless » Wed Nov 21, 2018 9:01 am

Lachlan wrote:yeah a fisherman officer would be good


There is potential to add benefits from officer specialization and techs. However my proposal doesnt require them to be practical so perhaps thats a discussion best carried out in the officer specialization thread.. whereever that may be these days :)
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Fishing Tweaks

Postby DezNutz » Sat Jan 26, 2019 1:43 am

Moved to General Discussion. Fisherman and Dogger have been submitted as individual suggestions with this topic staying in General Discussion for discussion on Step 4. Fishing Tech.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7072
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Fishing Tweaks

Postby sXs » Wed Sep 11, 2019 2:36 am

Captain Jack wrote:Following the earlier discussion, this is our final proposal on the matter:

Step 1: COMPLETED

When: Immediate (as soon as possible)
What: Fishing formula change to: Ship Crew/5 + Ship Cargo/5 - Cannons per hour
Why: It eliminates the cheap ships fishing vessels issue.




Seriously....... from the very original post
Captain Jack wrote:Why: It eliminates the cheap ships fishing vessels issue.[/color]



Eliminates the cheap ships fishing issue by changing the formula and then creating a shiny new cheap ship fishing vessel.........
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Previous

Return to General Discussion