Fertile Lands - Plantation Toggle

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Fertile Lands - Plantation Toggle

Postby Grimrock Litless » Sat Apr 06, 2019 1:03 am

Fertile Lands auto cast when ones runs out. Touggled on and off in the settings.




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Re: Fertile Lands - Plantation Toggle

Postby Captain Jack » Sat Apr 06, 2019 11:31 am

This cannot happen. We cannot have Instant Voodoo cards auto cast. If we wanted to have such a card, we would only be able to do this with an enchantment. It is not a coding issue but a logic issue in how voodoo cards should work.

The problem you want to solve though is critical and a solution is needed. We have analyzed ways before, in how to solve the issue of plantation running out of acres.

Here are two proposals that can provide convenience and solve it, the first one presented for the first time fully:

1)First, we need to solve acres distribution which can be a daily nuisance even when there is no shortage.0

Once you set your plantation acres, then we will also store the percentages of your choices (automatically, no extra burden for the user).
When you add acres to your plantation, these will automatically be adjusted to the percentages of the last manual change.
Even if your plantation runs out of acres completely, the percentages will be saved. The last part will be extremely useful as at times we might lose all our acres and forget the setup we used for the particular plantation.

So, to summarize, the automatic mechanism will apply to every obtained acre, either at Fertile Lands cast of Rental.

2)Secondly, we have discussed of a new type of notification system. We are speaking of some sort of notifications that stick, until the issue has been dealt with. It is not only plantations that need such a system. We also have trade routes not loading goods from an empty port, warehouses that are empty or full, ships without crew, plantation permissions etc.

The way I picture it, is that the notification system will have some defaults for which it will generate a notice and will then wait for the solution. However, besides the default values, the user will also be able to tweak them.

A good example are plantations acres. The user will set the minimum acres he wants for his plantation at a particular port. Once this is reached, or 1 day before this could be reached, a notification will be created. Here is a full example:

Example Facts
Plantation at Aiora has 1000 acres.
The user has set a default, at the notifications system, that he wants 1000 acres at Aiora Plantation. He also has chosen to be notified 3 days in advance.
The user has also created an order at the Quartermaster to automatically place a bid.
The current 1000 acres, is achieved with 4 bids, of 250 acres each.


Notification Example
One of the bids expires in 3 days.
Therefore a notification will be created, informing the user that Aiora will soon lose about 250 acres. As a result, this will take the Plantation below the desired amount.
The notification will be displayed at a new place we will decide and will stay there until either one of the below happens:
1)The user creates a new 250 acres or more active bid (ie, he could cast a Fertile Lands card and the notice would be removed).
2)The end day comes and the automatic bid of the quartermaster manages to renew the deal.
3)The user changes the default value from 1000 to 750 or less.
4)The user entirely removes the notification for this plantation.


In a similar way, more sticky notices can be created for all the cases we want to cover.

I am moving this topic to discussion as the initial suggestion has been disapproved but the problem still has merit and has to be solved, preferably for me, at this point, with the two ways I proposed above.

However, in order to proceed, we need to create two different topics in suggestions, each containing one of the proposals above. In this way we will be able to develop it separately and keep on topic now and futurely. I leave this kind of management to dev team/forum mods.
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Re: Fertile Lands - Plantation Toggle

Postby Grimrock Litless » Sat Apr 06, 2019 11:54 am

Tbh, I think what I dislike most about acres is that the size likes to jump all over the place suddenly, which was why in the past I suggested to use on daily update to reduce the rent by 1 day, which would simpify everything if things are just based by days instead of every 10 mins or even every sec.
And I also suggested to make it so people can only get in blocks of 50 acres each step up when ever you rent and also that quartermaster's bids follow the same rule (Which currently doesn't even tho the player follows a 25 acres blocks currently) to reduce a lot of disgusting numbers in acres.
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